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Reality Shift

TDC (Tarkir: Dragonstorm Commander) · #163 · EN

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
RzadkośćUncommon
PLN regular1,35 zł
PLN foil—
PLN etched—

Przesunięcie rzeczywistości (Reality Shift)

Instant

Wyeksiluj docelowe stworzenie. Jego kontroler manifestuje górną kartę swojej biblioteki. (Tamten gracz kładzie górną kartę biblioteki na pole bitew stroną do dołu jako 2/2 stworzenie. Jeśli to karta stworzenia, można ją obrócić na stronę prawą w dowolnym momencie za jej koszt many.)

Jak działa karta?

Wyeksiluj docelowe stworzenie. Jego kontroler kładzie górną kartę biblioteki na pole bitew zakrytą jako 2/2 (manifest). Jeśli ta karta jest stworzeniem, może ją w dowolnym momencie obrócić na stronę prawą, płacąc jej koszt many (specjalna akcja).

Graj: Instant.
Oracle: Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Co się dzieje, krok po kroku, gdy karta rozwiąże się:
1) Cel: wybierasz stworzenie jako cel. Gdy zaklęcie się rozwiąże, to stworzenie zostaje wyeksilowane. Jeśli stworzenie już nie jest na polu bitew (np. zostało wcześniej zniszczone), zaklęcie nie znajdzie celu i nie zostanie wykonane.
2) Manifest: Kontroler exilowanego stworzenia bierze górną kartę swojej biblioteki i kładzie ją na polu bitew stroną do dołu jako 2/2 stworzenie. To jest manifestowanie. Ta permanentna jest kolorowa jako bezbarwna, bez nazwy, bez kosztu many, bez typów i bez zdolności, ma wartość many 0 — chyba że inne efekty zmieniają te cechy.
3) Obracanie na stronę prawą: Jeśli zmanifestowana karta jest kartą stworzenia, jej kontroler może w dowolnym momencie, gdy ma priorytet, wykonać specjalną akcję: odsłonić kartę, zapłacić jej koszt many i obrócić ją na stronę prawą. To nie używa stosu i nie można na to odpowiadać. Jeśli karta ma morph, można ją też obrócić, płacąc koszt morph.
Dodatkowe ważne zasady:
- Obrócenie permanentu z powrotem na stronę prawą nie jest wejściem na pole bitwy — nie wywołuje efektów "when/enter the battlefield".
- Obracanie nie zmienia, czy permanent jest stłumiony (tapped) czy nie.
- Możesz patrzeć na swoje permanenty zakryte; nie możesz patrzeć na zakryte permanenty przeciwnika bez efektu pozwalającego na to.
- Jeśli zakryty permanent opuszcza pole bitew, musisz go ujawnić (pokazać wszystkim graczom).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz Przesunięcie rzeczywistości na przeciwnikowe stworzenie. Gdy karta rozwiąże się, tamto stworzenie zostaje wyeksilowane. Przeciwnik manifestuje górną kartę biblioteki; jeśli to np. instant, kładzie go jako zakrytą 2/2 — nie może go obracać na stronę prawą, bo to nie jest karta stworzenia. Jeśli to karta stworzenia, przeciwnik może w dowolnym momencie zapłacić jej koszt many i obrócić ją na stronę prawą.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Tarkir: Dragonstorm Commander (TDC)
Data wydania
2025-04-11
Rzadkość
Uncommon
Artysta
Howard Lyon
Mana value
2
Mana cost
{1}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
50c6d211-5854-4dfd-b594-8fa1efe180a1
Oracle ID
70dc830e-d05b-4fc7-88dd-879e140b3fbf
Słowa kluczowe
Manifest
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
285
Penny rank
5 120
Multiverse IDs
696319
Arena ID
—
MTGO ID
138263
TCGplayer ID
624920
Cardmarket ID
819289
Illustration ID
d975663e-5b54-472a-9397-1c2b4e159217
Status obrazu
lowres

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

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