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Scroll of Isildur

LTR (The Lord of the Rings: Tales of Middle-earth) · #520 · EN

Scroll of Isildur

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
RzadkośćRare
PLN regular27,23 zł
PLN foil26,45 zł
PLN etched—

Scroll of Isildur

Zaklęcie — Saga

(Gdy ta Saga wchodzi i po twoim etapie dobierania, dodaj znacznik wiedzy. Po III poświęć.)
I — Zyskaj kontrolę nad maksymalnie jednym wskazanym artefaktem tak długo, jak kontrolujesz tę Sagę. The Ring kusi cię.
II — Przekręć maksymalnie dwa wskazane stwory. Połóż na każdym z nich znacznik ogłuszenia.
III — Dobierz kartę za każdy przekręcony stwór, którym kontroluje przeciwnik.

Jak działa karta?

Saga, która daje kontrolę nad artefaktem, przekręca i ogłusza stwory, a na końcu pozwala dobrać karty za przekręcone stwory przeciwnika.

To jest Saga: przy wejściu i po twoim etapie dobierania dodajesz znacznik wiedzy, a po rozdziale III poświęcasz tę Sagę. Rozdział I chwilowo daje ci kontrolę nad jednym artefaktem, o ile Saga nadal jest pod twoją kontrolą; wtedy The Ring "kusi" i może stworzyć emblemę oraz wybrać niosiciela Pierścienia zgodnie z zasadami. Rozdział II przekręca do dwóch stworów i kładzie na nich znaczniki ogłuszenia. Rozdział III daje dobieranie kart za każdy przekręcony stwór kontrolowany przez przeciwnika.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze, po etapie dobierania, umieszczasz znacznik wiedzy; przy trzech takich znacznikach aktywuje się rozdział III i dobierasz karty za każdy przekręcony stwór należący do przeciwnika.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-11-03
Rzadkość
Rare
Artysta
Audrey Benjaminsen
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
508be31c-f977-40c2-b14d-52f869cd5a10
Oracle ID
aa9a45a5-0250-465b-962e-f2d45dea26f9
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
showcase
Typ promocji
silverfoil, scroll, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 408
Penny rank
12 612
Multiverse IDs
636117
Arena ID
—
MTGO ID
119430
TCGplayer ID
526159
Cardmarket ID
737733
Illustration ID
65518034-266b-44d4-baff-eb0e76739590
Status obrazu
lowres

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

If Scroll of Isildur leaves the battlefield or you lose control of it before its first chapter ability resolves, control of the target artifact doesn't change at all.

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Each time the Ring tempts you, you must choose a creature if you control one.

If the target is not legal as Scroll of Isildur's first chapter ability tries to resolve, the ability is removed from the stack. The Ring won't tempt you.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

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