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Fathom Mage

GTC (Gatecrash) · #162 · EN

Fathom Mage

Creature — Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
RzadkośćRare
PLN regular0,74 zł
PLN foil5,94 zł
PLN etched—

Mag Głębin (Fathom Mage)

Stwór — Człowiek Czarodziej

Ewolwuj (Za każdym razem, gdy na pole bitwy wchodzi stwór, którym kontrolujesz, jeśli ten stwór ma większą siłę lub większą wytrzymałość niż ten stwór, połóż na tym stworze znacznik +1/+1.)
Za każdym razem, gdy na tym stworze zostanie położony znacznik +1/+1, możesz dobrać kartę.

Jak działa karta?

Gdy pod twoją kontrolą wchodzi silniejszy stwór, połóż na tym stworze znacznik +1/+1. Za każdy znacznik +1/+1 położony na nim możesz dobrać kartę.

Mag Głębin ma słowo kluczowe Ewolwuj (Evolve): gdy na pole bitwy wchodzi stwór, którym kontrolujesz, porównaj jego siłę z siłą Maga Głębin i jego wytrzymałość z wytrzymałością Maga Głębin; jeśli którykolwiek parametr nowego stworzenia jest większy, połóż na Magu Głębin znacznik +1/+1. Każdy położony znacznik +1/+1 wywołuje drugą zdolność, która pozwala Ci dobrać kartę (możesz, więc to opcjonalne). Zdarzenia jednoczesne traktowane są osobno: jeśli kilka stworów wchodzi jednocześnie, ewolucja może dać wiele wywołań, a jeśli na Magu pojawi się kilka znaczników naraz, dobierzesz tyle kart, ile tych znaczników.

Ważne interakcje

Częste pomyłki

Przykład

Gdy kontrolujesz 2/2 Maga Głębin i wchodzą dwa 3/3 jednocześnie, ewolucja wywoła się dwa razy; pierwszy znacznik może spowodować, że drugie wywołanie nic nie zrobi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Rare
Artysta
Ryan Pancoast
Mana value
4
Mana cost
{2}{G}{U}
Power / Toughness
1 / 1
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
4fa311f1-f11e-492d-9f18-e7489f950be7
Oracle ID
93d0e129-e3b5-4aff-9e50-f34771ed00ff
Słowa kluczowe
Evolve
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
simic
Obramowanie / znacznik
black / —
EDHREC rank
1 713
Penny rank
9 704
Multiverse IDs
366399
Arena ID
—
MTGO ID
47771
TCGplayer ID
67330
Cardmarket ID
259815
Illustration ID
c50e816e-c30a-4345-8cea-cdb721d9fb96
Status obrazu
highres_scan

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

Fathom Mage's last ability will trigger whenever any +1/+1 counter is placed on it, not just ones due to the evolve ability.

If multiple +1/+1 counters are placed on Fathom Mage simultaneously, its last ability will trigger once for each of those counters.

If Fathom Mage enters with a +1/+1 counter on it (perhaps due to Master Biomancer), its last ability will trigger once for each +1/+1 counter it entered with.

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