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Mardu Siegebreaker

TDM (Tarkir: Dragonstorm) · #364 · EN

Mardu Siegebreaker

Creature — Human Warrior

Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
RzadkośćRare
PLN regular3,10 zł
PLN foil3,89 zł
PLN etched—

Mardu Siegebreaker

Stwór — Człowiek Wojownik

Dotyk śmierci (Deathtouch), Pośpiech (Haste)
Gdy ten stwór wchodzi na pole bitwy, wygnij do jednej innej wskazanej karty stwora, którą kontrolujesz, do czasu gdy ten stwór opuści pole bitwy.
Za każdym razem, gdy ten stwór atakuje, dla każdego przeciwnika stwórz zakręcony żeton będący kopią wygnanej karty atakującej tego przeciwnika. Na początku twojego następnego etapu końcowego poświęć te żetony.

Jak działa karta?

Ma Dotyk śmierci (Deathtouch) i Pośpiech (Haste). Może wygnąć innego twojego stwora, a przy ataku tworzy dla każdego przeciwnika zakręcony żeton-kopię wygnanej karty, który następnie poświęcasz.

Mardu Siegebreaker ma Dotyk śmierci (Deathtouch) i Pośpiech (Haste). Kiedy wchodzi na pole bitwy, możesz wybrać i wygnąć do jednej innej wskazanej karty stwora, którą kontrolujesz, aż do momentu, gdy Mardu Siegebreaker opuści pole bitwy. Za każdym razem, gdy Mardu Siegebreaker atakuje, dla każdego przeciwnika tworzony jest zakręcony żeton będący kopią wygnanej karty i atakujący tego przeciwnika; te żetony są poświęcane na początku twojego następnego etapu końcowego. Jeśli Mardu Siegebreaker opuści pole bitwy zanim jego zdolność wejścia się rozwiąże, nic nie zostanie wygnane.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli wygniesz swojego 3/3 stwora i Mardu atakuje trzech przeciwników, stworzysz trzy zakręcone żetony-kopie 3/3, z których każdy będzie atakował innego przeciwnika; na twoim następnym etapie końcowym poświęcisz te żetony.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Tarkir: Dragonstorm (TDM)
Data wydania
2025-04-11
Rzadkość
Rare
Artysta
Joshua Cairos
Mana value
4
Mana cost
{1}{R}{W}{B}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4fa10a98-1d1f-4e66-b81d-615ffaf43ca1
Oracle ID
1f82e4b9-e67f-4f34-ac4c-57b0b300ee42
Słowa kluczowe
Haste, Deathtouch
Tożsamość kolorów
{B}{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
3 717
Penny rank
11 600
Multiverse IDs
695227
Arena ID
—
MTGO ID
139713
TCGplayer ID
625275
Cardmarket ID
819418
Illustration ID
94ed1789-6735-427b-bcc6-b0a67160eca4
Status obrazu
lowres

The token copies what’s printed on the exiled card and nothing else. It doesn’t copy any effects that changed its characteristics before it was exiled.

Any “enters” abilities of the copied card will trigger when the tokens enter. Any “as this creature enters” or “this creature enters with” abilities of the copied card will also work.

Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If the exiled card isn’t a creature card, the token copies will still be created and they’ll still enter tapped. They just won’t be attacking.

If Mardu Siegebreaker leaves the battlefield before its “enters” ability resolves, the target creature won’t be exiled.

If a token is exiled with Mardu Siegebreaker’s third ability, it will cease to exist and won’t return to the battlefield. Mardu Siegebreaker’s last ability won’t create copies of that token.

Although the tokens enter attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when those tokens enter attacking.

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