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Coralhelm Commander

ROE (Rise of the Eldrazi) · #57 · EN

Coralhelm Commander

Creature — Merfolk Soldier

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
RzadkośćRare
PLN regular2,80 zł
PLN foil14,38 zł
PLN etched—

Coralhelm Commander

Stwór — Syrena Żołnierz

Podnieś poziom {1} ({1}: Połóż na tym znacznik poziomu. Podnoszenie poziomu tylko jako czar.)
POZIOM 2–3
3/3
Latanie (Flying)
POZIOM 4+
4/4
Latanie (Flying)
Inne Syreny, które kontrolujesz, otrzymują +1/+1.

Jak działa karta?

Poziomowiec: za {1} możesz położyć znacznik poziomu (tylko jako czar). Zależnie od liczby znaczników karta ma różne statystyki i zdolności.

To jest poziomowiec: możesz aktywować zdolność podnoszenia poziomu, płacąc {1}, by położyć znacznik poziomu — tylko jak czar. Ilość znaczników określa, które cechy i zdolności ma karta w danym momencie (poziomy 2–3 dają 3/3 i Latanie (Flying), poziomy 4+ dają 4/4, Latanie (Flying) oraz "Inne Syreny, które kontrolujesz, otrzymują +1/+1"). Zdolność Level up pozostaje na karcie niezależnie od przydzielonych znaczników.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli masz na tej karcie trzy znaczniki poziomu, będzie mieć 3/3 i Latanie (Flying); jeśli później dostanie czwarty znacznik, stanie się 4/4 z Latanie (Flying) i daje innym Syrenom +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Rise of the Eldrazi (ROE)
Data wydania
2010-04-23
Rzadkość
Rare
Artysta
Jaime Jones
Mana value
2
Mana cost
{U}{U}
Power / Toughness
2 / 2
Layout / frame
leveler / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
4f8d1bea-58cd-4483-a70a-0330ad5ab4a1
Oracle ID
0ca0a186-026d-4cec-9c23-15d94e6acca9
Słowa kluczowe
Flying, Level Up
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 237
Penny rank
2 846
Multiverse IDs
193651
Arena ID
—
MTGO ID
36644
TCGplayer ID
34751
Cardmarket ID
22518
Illustration ID
41e1aac2-3c75-4508-b92a-7410a86a8dcc
Status obrazu
highres_scan

If another creature becomes a copy of a leveler, all of the leveler's printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

Effects that modify a leveler's power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

Effects that set a leveler's power or toughness to a specific value, including the effects from a level symbol's ability, apply in timestamp order. The timestamp of each level symbol's ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

The abilities a leveler grants to itself don't overwrite any other abilities it may have. In particular, they don't overwrite the creature's level up ability; it always has that.

A creature's level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

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