A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

MH3 (Modern Horizons 3) · #167 · EN
Propagator Drone
Creature — Eldrazi Drone
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
Wyjaśnienie po polsku
Propagator Drone
Stwór — Eldrazi Dron
Żetony stwórów, które kontrolujesz, mają evolve. (Mają „Za każdym razem, gdy stwór, który kontrolujesz, wchodzi na pole bitwy, jeśli ma większą siłę lub wytrzymałość niż ten żeton, połóż na tym żetonie znacznik +1/+1.” Widzą one ten stwór wchodzący.)
Jak działa karta?
Bezbarwny stwór dający twoim żetonom evolve; możesz też za tworzyć 0/1 Eldrazi Spawn, które można poświęcić za
.
To stwór Eldrazi o Bezbarwności, więc jest bezbarwny niezależnie od kostu many. Żetony stwórów, które kontrolujesz, zyskują zdolność evolve — za każdym razem, gdy inny stwór wchodzi pod twoją kontrolę i ma większą siłę lub wytrzymałość niż dany żeton, żeton otrzymuje znacznik +1/+1 (porównanie następuje ponownie przy rozwiązywaniu triggera). Za możesz tworzyć żetony 0/1 bezbarwnych Eldrazi Spawn z możliwością poświęcenia za
.
Ważne interakcje
- Bezbarwność działa we wszystkich strefach, więc karta jest bezbarwna już w ręce czy bibliotece.
- Evolve porównuje siłę do siły i wytrzymałość do wytrzymałości; liczby porównuje się znów, gdy tryger próbuje rozwiązać się.
- Jeśli kilka stworów wchodzi jednocześnie, evolve może wywołać wiele triggerów, każdy rozpatrywany osobno.
Częste pomyłki
- Mylenie Bezbarwności z usunięciem kolorów — Bezbarwność ustawia kartę jako bezbarwną, ale inne efekty później mogą nadać jej kolor.
- Przy evolve zapominanie, że porównanie liczb odbywa się ponownie przy rozwiązywaniu triggera; jeśli wtedy żaden parametr nie jest większy, nic się nie dzieje.
Przykład
Na turze przeciwnika stworzyłeś żeton 0/1; gdy później rzucisz stwora 2/2, żeton otrzyma znacznik +1/+1 dzięki evolve, stając się 1/2.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons 3 (MH3)
- Data wydania
- 2024-06-14
- Rzadkość
- Uncommon
- Artysta
- Johann Bodin
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4f5b2d89-d641-4815-8e6c-5dba0d31419e
- Oracle ID
- 9485db26-7e03-4a66-beeb-627a3bc6f367
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Devoid
- Tożsamość kolorów
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- devoid
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 064
- Penny rank
- —
- Multiverse IDs
- 662319
- Arena ID
- 91017
- MTGO ID
- 126351
- TCGplayer ID
- 553325
- Cardmarket ID
- 772365
- Illustration ID
- 57cf9e23-ff10-4c78-8f88-7a604c46a319
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
Devoid works in all zones, not just on the battlefield.
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
Pełny rekord źródłowy JSON
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"paupercommander": "not_legal",
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"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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