Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

KLR (Kaladesh Remastered) · #266 · EN
Reservoir Walker
Artifact Creature — Construct
Wyjaśnienie po polsku
Wędrowiec Zbiornika (Reservoir Walker)
Artefakt — Stwór — Konstrukcja
Jak działa karta?
Po wejściu na pole bitwy dostajesz 3 życia i trzy znaczniki energii (). Znaczniki energii należą do ciebie jako gracza i nie są maną.
Gdy Wędrowiec Zbiornika wchodzi na pole bitwy, natychmiast otrzymujesz 3 punkty życia oraz trzy znaczniki energii (). Znaczniki energii należą do Ciebie jako gracza i pozostają przy tobie do czasu, aż je wydasz lub utracisz innymi efektami. Energia nie jest maną i nie znika z końcem tury; służy do płacenia kosztów
w późniejszych efektach.
Ważne interakcje
- Jeżeli jakiś czar lub zdolność dająca
wymaga celów i wszystkie wybrane cele są nielegalne przy rozwiązywaniu, nie otrzymasz żadnych
.
- Znaczniki energii są powiązane z graczem, nie z permanentem — śledź ile znaczniki ma każdy gracz.
to symbol energii; otrzymanie
daje znaczniki energii, a zapłacenie
powoduje, że tracisz znaczniki energii.
Częste pomyłki
- Mylenie znaczników energii z maną — energia nie jest maną i nie znika z końcem tury.
- Myślenie, że znaczniki energii są przypisane do danego permanentu; są przypisane do gracza.
Przykład
Gdy zagrasz Wędrowca Zbiornika, po wejściu na pole bitwy dostajesz 3 punkty życia i trzy znaczniki energii; możesz potem wydać te znaczniki na zdolności lub czary wymagające .
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Johann Bodin
- Mana value
- 5
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 4e55a834-2f36-4eaa-835e-0172efc86cb6
- Oracle ID
- 7177361a-f86f-4a50-b517-229cb1eaac07
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 23 844
- Penny rank
- 17 787
- Multiverse IDs
- 548072
- Arena ID
- 75843
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 3808fc81-e870-4d82-9c16-4dcdda9cc78a
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
{E} is the energy symbol. It represents one energy counter.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Pełny rekord źródłowy JSON
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