If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

SLD (Secret Lair Drop) · #1202 · EN
Vial Smasher the Fierce
Legendary Creature — Goblin Berserker
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Vial Smasher the Fierce
Legendarny stwór — Goblin Berserker
Partner (Partner — Możesz mieć dwóch dowódców, jeśli obaj mają partnera.)
Jak działa karta?
Gdy w turze rzucisz pierwszy czar, losowo wybierany przeciwnik otrzymuje obrażenia równe wartości many tego czaru; karta może też być dowódcą dzięki Partner (Partner).
Za każdym razem, gdy w danej turze rzucisz pierwszy czar, karta losowo wybiera jednego z twoich przeciwników, a następnie zadaje temu graczowi lub planeswalkerowi, którym on kontroluje, obrażenia równe wartości many tego czaru. Zdolność działa tylko jeśli Vial Smasher jest na polu bitwy w momencie rzucania tego czaru. Partner (Partner — Możesz mieć dwóch dowódców, jeśli obaj mają partnera.) oznacza, że możesz użyć jej jako jednego z dwóch dowódców w formacie Commander, o ile drugi też ma Partnera.
Ważne interakcje
- Zdolność wyzwala się za każdym razem, gdy rzucisz swój pierwszy czar każdej tury, niezależnie od tego, czy to twoja tura.
- Przeciwnik, który otrzyma obrażenia, jest wybierany losowo w trakcie rozwiązywania się wyzwalacza; po wyborze nie można nic zrobić przed zadaniem obrażeń.
- Jeśli czar, który spowodował wyzwalacz, został skontrowany, użyj wartości many tego czaru tak, jak ostatnio istniała na stosie, by określić ilość obrażeń.
Częste pomyłki
- Zakładanie, że zdolność może się wyzwolić, jeśli Vial Smasher nie był na polu bitwy w momencie rzucania czaru — musi być na polu bitwy, by zdolność mogła się wyzwolić.
- Mylenie wartości many czaru z jego kosztem zapłaconym; używa się wartości many (w tym wybranego X), nawet jeśli czar został potem skontrany.
Przykład
Rzucasz czar o wartości many 4 jako swój pierwszy czar tej tury; Vial Smasher zadaje 4 obrażeń losowo wybranemu przeciwnikowi lub planeswalkerowi, którym on kontroluje.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Secret Lair Drop (SLD)
- Data wydania
- 2023-09-15
- Rzadkość
- Mythic
- Artysta
- N.C. Winters
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4e439cd0-5ba1-45af-a868-f408e0a50465
- Oracle ID
- 1b355139-4891-436c-9079-0ce17ecc2d65
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Reprint, Full art
- Efekty ramki
- legendary
- Typ promocji
- poster
- Watermark
- —
- Obramowanie / znacznik
- borderless / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 422
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 514506
- Cardmarket ID
- 733251
- Illustration ID
- 1f1ce0b6-b89e-4920-8a73-7c95605d0666
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Vial Smasher has to be on the battlefield at the moment you cast your first spell. If that spell causes Vial Smasher to leave the battlefield as an additional cost to cast it, Vial Smasher's ability can't trigger. If that spell is Vial Smasher itself, Vial Smasher's ability can't trigger.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
The opponent to be dealt damage is chosen at random while the triggered ability is resolving. After that opponent is chosen, you choose whether damage will be dealt to that player or to a planeswalker they control, and if so, which planeswalker. No player may take any actions between the damage recipient being chosen and the damage being dealt.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
Vial Smasher's triggered ability resolves before the spell that caused it to trigger. If Vial Smasher's ability resolves and the spell that caused it to trigger has been countered, use that spell's mana value as it last existed on the stack to determine how much damage is dealt.
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Vial Smasher's triggered ability triggers when you cast your first spell each turn, regardless of whose turn it is.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Vial Smasher the Fierce is banned as a commander in Duel Commander format, but it may be part of your deck.
Pełny rekord źródłowy JSON
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