If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.

GTC (Gatecrash) · #53 · EN
Stolen Identity
Sorcery
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Wyjaśnienie po polsku
Skradzione Tożsamości (Stolen Identity)
Czar sorcery
Szyfr (Cipher) — Potem możesz wygnać tę kartę czaru zakodowaną na stworze, którym kontrolujesz. Za każdym razem, gdy ten stwór zada obrażenia bojowe graczowi, jego kontroler może zagrać kopię zakodowanej karty, nie płacąc jej kosztu many.)
Jak działa karta?
Tworzy żeton-kopię wybranego artefaktu lub stwora. Możesz wygnąć tę kartę ze Szyfrem i zakodować ją na stworze; gdy ten stwór zada obrażenia bojowe graczowi, można zagrać kopię zakodowanej karty za darmo.
Stwórz żeton będący dokładną kopią wybranego artefaktu lub stwora. Zdolność Szyfr (Cipher) pozwala, po rozstrzygnięciu czaru, wygnać tę kartę i zakodować ją na stworze, którym kontrolujesz; karta idzie z stosu do wygnania zamiast na cmentarz. Gdy stwór z zakodowaną kartą zada obrażenia bojowe graczowi, jego kontroler może stworzyć i zagrać kopię tej zakodowanej karty bez płacenia kosztu many; jeśli nie zagrasz kopii natychmiast, znika ona przy sprawdzaniu stanów.
Ważne interakcje
- Żeton kopiuje dokładnie to, co jest wydrukowane na oryginalnym artefakcie lub stworze — nie kopiuje stanu przekręcenia, znaczników, przyczepionych Aur czy Equipmentów ani efektów zmieniających siłę/wytrzymałość poza tym, co jest w tekstach karty.
- Karta ze Szyfrem idzie bezpośrednio z stosu do wygnania podczas rozwiązywania czaru i tam zostaje zakodowana; jeśli stwor odejdzie z pola bitewnego, karta pozostaje wygnana, lecz nie jest już zakodowana na żadnym stworze.
- Gdy stwór z zakodowaną kartą zada obrażenia bojowe więcej niż jednemu graczowi jednocześnie, zdolność wywołuje się raz dla każdego takiego gracza i za każdym razem tworzy kopię wygnanej karty, którą można zagrać.
Częste pomyłki
- Mylenie wygnania i poświęcenia — Szyfr wymaga wygnania karty, nie poświęcenia jej.
- Myślenie, że żeton kopiuje stan (przekręcenie, znaczniki, Aury) oryginalnej karty — kopiuje tylko wydrukowane cechy i teksty.
Przykład
Stworzysz żeton-kopię wskazanego stworza, a potem możesz wygnać oryginalną kartę ze Szyfrem i zakodować ją na stworzonym żetonie; gdy ten żeton zada obrażenia bojowe graczowi, jego kontroler może zagrać kopię zakodowanej karty bez płacenia kosztu many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Gatecrash (GTC)
- Data wydania
- 2013-02-01
- Rzadkość
- Rare
- Artysta
- Clint Cearley
- Mana value
- 6
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2003
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4e058447-7cee-4670-b86b-c95bd6b68144
- Oracle ID
- 30b533a3-afc3-4500-a8f0-54e84301988f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Cipher
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- dimir
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 4 836
- Penny rank
- 12 635
- Multiverse IDs
- 366427
- Arena ID
- —
- MTGO ID
- 47779
- TCGplayer ID
- 67391
- Cardmarket ID
- 259864
- Illustration ID
- d148b80c-e09d-4700-bb35-8d76c1f52ec5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
The copy of the card with cipher is created in and cast from exile.
If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
The token copies exactly what was printed on the original artifact or creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether it is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters as whatever that creature copied.
If the copied permanent has {X} in its mana cost, X is considered to be zero.
If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
If the token you create is a copy of a creature, you can exile Stolen Identity encoded on that token.
Any "enters" abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.
Pełny rekord źródłowy JSON
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"commander": "legal",
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