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Bristling Hydra

KLD (Kaladesh) · #147 · EN

Bristling Hydra

Creature — Hydra

When this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
RzadkośćRare
PLN regular0,74 zł
PLN foil3,58 zł
PLN etched—

Bristling Hydra

Istota — Hydra

Kiedy ta istota wchodzi, otrzymujesz {E}{E}{E} (trzy żetony energii).
Zapłać {E}{E}{E}: Umieść żeton +1/+1 na tej istocie. Zyskuje hexproof do końca tury.

Jak działa karta?

Na wejściu dostajesz trzy żetony energii. Możesz zapłacić trzy {E}, żeby dodać na nią +1/+1 i dać jej hexproof do końca tury.

Gdy Bristling Hydra wchodzi na pole bitwy, jego wyzwalana zdolność daje ci trzy żetony energii ({E}{E}{E}). Żetony energii są związane z graczem, nie z kartą. Możesz je śledzić dowolną przejrzystą metodą (np. długopis i kartka lub kostki), o ile obie strony się zgadzają. Aby użyć aktywowanej zdolności, płacisz koszt {E}{E}{E} – czyli tracisz trzy żetony energii, które posiadasz. Wtedy umieszczasz na tej istocie żeton +1/+1 i ta istota zyskuje hexproof do końca tury (nie może być celem czarów lub zdolności, które celują w niego, wykonywanych przez przeciwników). Nie możesz zapłacić więcej żetonów energii, niż posiadasz. Jeśli zdolność zyskałaby cele, a wszystkie stałyby się nielegalne w chwili rozwiązywania (tu nie dotyczy — zdolność nie ma celów), nie rozwiąże się; dotyczy to jedynie sytuacji opisanych w rulings.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Bristling Hydra wchodzi na pole bitwy; otrzymujesz trzy żetony energii. W następnej turze możesz zapłacić {E}{E}{E} (usuń trzy żetony), aby dać jej +1/+1 i hexproof do końca tury. Jeśli po wejściu nie masz już trzech żetonów energii (np. je wcześniej wydałeś), nie możesz zapłacić tej aktywowanej zdolności.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Rare
Artysta
Chris Rahn
Mana value
4
Mana cost
{2}{G}{G}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4bf38096-05bc-4734-b33c-eb1e8f2986de
Oracle ID
b3b23c58-0b7a-4fe4-a8e8-5320a7605724
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
18 389
Penny rank
5 300
Multiverse IDs
417720
Arena ID
—
MTGO ID
62019
TCGplayer ID
122708
Cardmarket ID
292549
Illustration ID
1706c503-8a79-4846-90c9-5ae1fe36fd42
Status obrazu
highres_scan

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

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