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Blacksmith's Talent

BLB (Bloomburrow) · #125 · EN

Blacksmith's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
RzadkośćUncommon
PLN regular0,74 zł
PLN foil1,14 zł
PLN etched—

Talent Kowala (Blacksmith's Talent)

Enchantment — Klasa

(Zdobądź następny poziom jako czar, aby dodać jego zdolność.)
Gdy ta Klasa wchodzi, stwórz bezbarwny artefakt-żeton Equipment o nazwie Miecz z napisem "Wyposażony stwór otrzymuje +1/+1" i wyposaż za {2}.
{2}{R}: Poziom 2
Na początku walki w twojej turze, dołącz wskazane Equipment, które kontrolujesz, do do jednego wskazanego stwora, którego kontrolujesz.
{3}{R}: Poziom 3
W twojej turze, wyposażone stwory, które kontrolujesz, mają double strike (podwójny cios (Double strike)) i haste (pośpiech (Haste)).

Jak działa karta?

Klasa, która tworzy żeton Equipment "Miecz" i może przyspieszyć, by dołączać Equipment na początku walki oraz dać wyposażonym stworom podwójny cios i pośpiech.

To Enchantment — Class ma trzy główne zdolności (poziomy). Po wejściu tworzy bezbarwny żeton Equipment o nazwie Miecz z napisem „Wyposażony stwór otrzymuje +1/+1” i wyposażeniem za {2}. Możesz zapłacić {2}{R}, aby aktywować zdolność Level 2; gdy nadejdzie początek walki w twojej turze, dołącz wskazane Equipment, które kontrolujesz, do do jednego wskazanego stwora, którego kontrolujesz. Zapłacenie {3}{R} daje Level 3, które statycznie daje twoim wyposażonym stworom podwójny cios (double strike) i pośpiech (haste) w twojej turze. Zyskanie poziomu dodaje nową zdolność, nie usuwa poprzednich, i można aktywować tylko zdolność odpowiadającą bieżącemu poziomowi.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze tworzysz żeton Miecz; później, na początku walki, używasz Level 2, aby dołączyć swój Miecz do twojego atakującego stworza. Potem zdobywasz Level 3 i twoje wyposażone stwory zadają obrażenia dwukrotnie i mają pośpiech.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Bloomburrow (BLB)
Data wydania
2024-08-02
Rzadkość
Uncommon
Artysta
Vincent Christiaens
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4bb318fa-481d-40a7-978e-f01b49101ae0
Oracle ID
9fdad42a-9db5-4d91-9e80-9d5ce19038b8
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
3 824
Penny rank
4 207
Multiverse IDs
669039
Arena ID
91661
MTGO ID
129495
TCGplayer ID
559492
Cardmarket ID
778490
Illustration ID
f17a2f88-ed3b-40e8-a58f-6ff02d84254e
Status obrazu
highres_scan

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

If either target of the Level 2 class ability is an illegal target as the ability resolves, the ability won't do anything. If both targets are illegal, the ability won't resolve. If the Equipment is already attached to the target creature, nothing happens.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Gaining a level won't remove abilities that a Class had at a previous level.

A creature you control is equipped if there's an Equipment attached to it. You don't have to control that Equipment.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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