If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

KHM (Kaldheim) · #232 · EN
The Trickster-God's Heist
Enchantment — Saga
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
Wyjaśnienie po polsku
Skok Boga Oszusta (The Trickster-God's Heist)
Zaklęcie — Saga
I — Możesz wymienić kontrolę nad dwoma wskazanymi stworami.
II — Możesz wymienić kontrolę nad dwoma wskazanymi niepodstawnymi, niebędącymi stworami permanentami, które dzielą typ karty.
III — Wskazany gracz traci 3 życie, a ty zyskujesz 3 życie.
Jak działa karta?
Saga z trzema rozdziałami: dwa pierwsze zamieniają kontrolę nad wskazanymi celami, trzeci zadaje 3 punkty utraty życia wskazanemu graczowi i leczy cię na 3.
Saga ma trzy rozdziały, które wyzwalają się przy kładzeniu znaczników wiedzy: gdy wchodzi na pole bitwy i po twoim etapie dobierania kładziesz znaczniki, a każda odpowiednia liczba znaczników powoduje wyzwolenie kolejnego rozdziału. I i II wymieniają kontrolę nad dwoma wskazanymi celami, więc możesz zamienić się kontrolą nad stworami lub niepodstawnymi permanentami (o wspólnym typie karty). III powoduje utratę życia przez wskazanego gracza i przywrócenie życia tobie; po rozstrzygnięciu III Saga jest poświęcana.
Ważne interakcje
- Jeżeli kilka zdolności rozdziałów wyzwala się jednocześnie, ich kontroler układa je na stosie w dowolnej kolejności i wybiera cele przy układaniu ich na stosie.
- Do celów rozdziałów I i II nie musisz kontrolować żadnego z tych celów — możesz wskazać permanenty przeciwnika lub własne.
- Przejęcie kontroli nad stworzeniem nie powoduje automatycznego przejęcia Aur ani Uzbrojenia do niego przyczepionego.
Częste pomyłki
- Mylenie tego, że przejęcie stworzenia przenosi też Aury lub Uzbrojenie — nie przenosi.
- Myślenie, że musisz kontrolować cele rozdziałów I i II — w rzeczywistości możesz wskazać permanenty, których nie kontrolujesz.
Przykład
Na I możesz wymienić kontrolę nad dwoma stworami przeciwnika — np. wziąć kontrolę nad jego 2/2 i dać mu twojego 1/1; na III wskazany przeciwnik traci 3 życia, a ty zyskujesz 3 życie, po czym Saga jest poświęcana.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaldheim (KHM)
- Data wydania
- 2021-02-05
- Rzadkość
- Uncommon
- Artysta
- Randy Vargas
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 4aa19a68-0d71-4123-a64d-8cb76f93cd74
- Oracle ID
- 78f99c66-cb50-49e3-ab2d-e7755818ffd7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze, Story spotlight
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 11 782
- Penny rank
- 11 994
- Multiverse IDs
- 503848
- Arena ID
- 75279
- MTGO ID
- 87807
- TCGplayer ID
- 230151
- Cardmarket ID
- 530257
- Illustration ID
- 733a04c0-a366-4947-aad5-c7c1e25ed8b6
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
For those two abilities, you don't have to control either target.
Gaining control of a creature doesn't cause a player to gain control of any Auras or Equipment attached to it.
For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.
If the same player controls both target permanents as the chapter I or chapter II ability resolves, nothing happens.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
If one of the target permanents of the chapter I or chapter II ability is an illegal target as that ability resolves, the exchange won't happen. If both targets are illegal, the ability doesn't resolve.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Pełny rekord źródłowy JSON
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"promo": false,
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"preview": {
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