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The Trickster-God's Heist

KHM (Kaldheim) · #232 · EN

The Trickster-God's Heist

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
RzadkośćUncommon
PLN regular0,79 zł
PLN foil1,66 zł
PLN etched—

Skok Boga Oszusta (The Trickster-God's Heist)

Zaklęcie — Saga

(Gdy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć ją.)
I — Możesz wymienić kontrolę nad dwoma wskazanymi stworami.
II — Możesz wymienić kontrolę nad dwoma wskazanymi niepodstawnymi, niebędącymi stworami permanentami, które dzielą typ karty.
III — Wskazany gracz traci 3 życie, a ty zyskujesz 3 życie.

Jak działa karta?

Saga z trzema rozdziałami: dwa pierwsze zamieniają kontrolę nad wskazanymi celami, trzeci zadaje 3 punkty utraty życia wskazanemu graczowi i leczy cię na 3.

Saga ma trzy rozdziały, które wyzwalają się przy kładzeniu znaczników wiedzy: gdy wchodzi na pole bitwy i po twoim etapie dobierania kładziesz znaczniki, a każda odpowiednia liczba znaczników powoduje wyzwolenie kolejnego rozdziału. I i II wymieniają kontrolę nad dwoma wskazanymi celami, więc możesz zamienić się kontrolą nad stworami lub niepodstawnymi permanentami (o wspólnym typie karty). III powoduje utratę życia przez wskazanego gracza i przywrócenie życia tobie; po rozstrzygnięciu III Saga jest poświęcana.

Ważne interakcje

Częste pomyłki

Przykład

Na I możesz wymienić kontrolę nad dwoma stworami przeciwnika — np. wziąć kontrolę nad jego 2/2 i dać mu twojego 1/1; na III wskazany przeciwnik traci 3 życia, a ty zyskujesz 3 życie, po czym Saga jest poświęcana.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Uncommon
Artysta
Randy Vargas
Mana value
4
Mana cost
{2}{U}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
4aa19a68-0d71-4123-a64d-8cb76f93cd74
Oracle ID
78f99c66-cb50-49e3-ab2d-e7755818ffd7
Słowa kluczowe
—
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 782
Penny rank
11 994
Multiverse IDs
503848
Arena ID
75279
MTGO ID
87807
TCGplayer ID
230151
Cardmarket ID
530257
Illustration ID
733a04c0-a366-4947-aad5-c7c1e25ed8b6
Status obrazu
highres_scan

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

For those two abilities, you don't have to control either target.

Gaining control of a creature doesn't cause a player to gain control of any Auras or Equipment attached to it.

For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.

If the same player controls both target permanents as the chapter I or chapter II ability resolves, nothing happens.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

If one of the target permanents of the chapter I or chapter II ability is an illegal target as that ability resolves, the exchange won't happen. If both targets are illegal, the ability doesn't resolve.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

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