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Underworld Breach

PZA (Teenage Mutant Ninja Turtles Source Material) · #10 · EN

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
RzadkośćMythic
PLN regular32,39 zł
PLN foil36,76 zł
PLN etched—

Underworld Breach

Zaczarowanie

Każda karta niebędąca lądem w twoim cmentarzu ma ucieczkę. Koszt ucieczki jest równy kosztowi many karty oraz wygnaniu trzech innych kart z twojego cmentarza. (Możesz zagrywać karty z twojego cmentarza za ich koszt ucieczki.)
Na początku końcowego kroku poświęć to zaczarowanie.

Jak działa karta?

Pozwala zagrywać karty z twojego cmentarza za ich koszt many plus wygnanie trzech innych kart; na końcu tury poświęca się samo. Karta daje wszystkim nie-lądom w twoim cmentarzu zdolność ucieczki.

Underworld Breach daje każdej karcie niebędącej lądem w twoim cmentarzu zdolność ucieczki, co pozwala ci je zagrywać z cmentarza za koszt równy ich kosztowi many plus wygnanie trzech innych kart z twojego cmentarza. Gdy zaczynasz zagrywać zaklęcie z ucieczką, natychmiast trafia ono na stos i gracze nie mogą wykonać innych akcji do zakończenia rzucania. Po rozwiązaniu znów trafia do cmentarza, jeśli nie jest permanentem; permanent trafi na pole bitwy i może potem umrzeć normalnie. Na początku końcowego kroku poświęć to zaczarowanie.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli masz w cmentarzu Storm-Kiln Artist o koszcie {3}{R} i wygnasz trzy inne karty, możesz zapłacić {3}{R} plus wygnanie tych trzech, aby zagrać go z cmentarza w tej samej turze, w której trafił do cmentarza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Teenage Mutant Ninja Turtles Source Material (PZA)
Data wydania
2026-03-06
Rzadkość
Mythic
Artysta
Dan Berger & Eric Talbot
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
49c8b2ed-95bf-4a85-a0d7-6d7c01fc086d
Oracle ID
27e0948b-9916-473b-8d8c-a51bdfbc7457
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Reprint, Full art
Efekty ramki
enchantment, inverted
Typ promocji
sourcematerial, universesbeyond
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
388
Penny rank
496
Multiverse IDs
—
Arena ID
—
MTGO ID
147309
TCGplayer ID
679234
Cardmarket ID
873440
Illustration ID
eef37418-e693-4980-bac9-abaae521fb56
Status obrazu
highres_scan

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

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