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Stensia Masquerade

SOI (Shadows over Innistrad) · #184 · EN

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćUncommon
PLN regular0,79 zł
PLN foil4,20 zł
PLN etched—

Maskarada Stensii (Stensia Masquerade)

Zaklęcie

Atakujące stwory, które kontrolujesz, mają pierwsze uderzenie.
Za każdym razem, gdy Wampir, który kontrolujesz, zada obrażenia bojowe graczowi, połóż na nim znacznik +1/+1.
Szaleństwo (Madness) (Madness) {2}{R} (Jeśli odrzucisz tę kartę, odrzuć ją do wygnania. Gdy to zrobisz, zagraj ją za jej koszt Szaleństwa albo włóż ją do swojego cmentarza.)

Jak działa karta?

Daje atakującym stworkom pierwsze uderzenie i nakłada znaczniki +1/+1 na twoje Wampiry, gdy zadadzą obrażenia bojowe graczowi. Ma Szaleństwo {2}{R}, które pozwala zagrać kartę po odrzuceniu.

Ta aura daje pierwsze uderzenie wszystkim atakującym stworom, które kontrolujesz, więc te stworzenia zadają obrażenia w fazie pierwszego uderzenia. Dodatkowo, za każdym razem gdy Wampir, którym dysponujesz, zada obrażenia bojowe graczowi, otrzymuje znacznik +1/+1. Ma też Szaleństwo ({2}{R}), które pozwala zagrać tę kartę z wygnania, gdy zostanie odrzucona, za alternatywny koszt.

Ważne interakcje

Częste pomyłki

Przykład

Odrzucasz tę kartę na skutek efektu; trafia do wygnania i możesz ją zagrać za {2}{R}. Jeśli zagrana, daje twoim atakującym stworkom pierwsze uderzenie i wampir, który zada obrażenia, dostanie znacznik +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadows over Innistrad (SOI)
Data wydania
2016-04-08
Rzadkość
Uncommon
Artysta
Willian Murai
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
48f1b024-d7d5-4e81-b016-06826e2b8bbf
Oracle ID
88f5d146-420b-417c-bcf1-fe0e78312a74
Słowa kluczowe
Madness
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
5 679
Penny rank
8 570
Multiverse IDs
409940
Arena ID
—
MTGO ID
60146
TCGplayer ID
116465
Cardmarket ID
289193
Illustration ID
2d67bd2b-d86d-47e1-b6ea-c1bee49986cd
Status obrazu
highres_scan

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.

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