Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.

AFR (Adventures in the Forgotten Realms) · #6 · EN
Cleric Class
Enchantment — Class
If you would gain life, you gain that much life plus 1 instead.
Whenever you gain life, put a +1/+1 counter on target creature you control.
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Wyjaśnienie po polsku
Klasa Kleryka (Cleric Class)
Zaklęcie — Klasa
Jeżeli miałbyś odzyskać życie, zamiast tego odzyskujesz o 1 więcej.
Za każdym razem, gdy odzyskujesz życie, połóż znacznik +1/+1 na wskazanym stworze, który kontrolujesz.
Gdy ta Klasa stanie się poziomu 3, zwróć wskazaną kartę stwora z twojego cmentarza na pole bitwy. Otrzymujesz liczbę punktów życia równą wytrzymałości tego stwora.
Jak działa karta?
Modyfikuje każde odzyskanie życia o +1. Za dodaje efekt dający znacznik +1/+1 przy odzyskaniu życia; za
przywraca stwora i przywraca życie równe jego wytrzymałości.
To zaklęcie modyfikuje każde odzyskanie życia, zwiększając je o 1. Za możesz podnieść je do Poziomu 2, co dodaje wyzwalaną zdolność dającą znaczniki +1/+1 za każde odzyskanie życia. Za
zdobywasz Poziom 3, a przy wejściu na poziom 3 możesz przywrócić stwora z twojego cmentarza i odzyskać życie równe jego wytrzymałości. Zdobywanie poziomów używa stosu i nie usuwa poprzednich zdolności.
Ważne interakcje
- Każde zdarzenie odzyskania życia uruchamia oddzielne efekty — jeśli dwie twoje istoty z Lifelink zadają obrażenia jednocześnie, zdarzenia życia są oddzielne.
- Zdobywanie poziomu to aktywowana zdolność używająca stosu — można na nią odpowiedzieć.
- Jeżeli odzyskujesz życie jednocześnie, kiedy stwór otrzymuje śmiertelne obrażenia, stwór umrze zanim zdolność Poziomu 2 będzie mogła położyć na nim znacznik +1/+1.
Częste pomyłki
- Mylenie liczby uruchomień zdolności — zdolność „za każdym razem, gdy odzyskujesz życie” uruchamia się raz na każde zdarzenie odzyskania życia, nawet jeśli to zdarzenie przyznaje więcej punktów życia.
- Zakładanie, że zdobycie poziomu usuwa wcześniejsze zdolności; Klasa zachowuje poprzednie zdolności po zdobyciu poziomu.
Przykład
Na etapie głównym aktywujesz i Klasa staje się Poziomem 2; później, kiedy twoja istota z Lifelink zada obrażenia, Klasa da jej znacznik +1/+1 i odzyskasz dodatkowe punkty życia.
Dane wydruku
- Set
Adventures in the Forgotten Realms (AFR)
- Data wydania
- 2021-07-23
- Rzadkość
- Uncommon
- Artysta
- Alayna Danner
- Mana value
- 1
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- class / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 47ce8b7e-d8e1-489a-a69e-99089eeb8739
- Oracle ID
- f0ead7f5-5c82-40fd-8e89-3e3c5d31fbad
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 1 412
- Penny rank
- 3 978
- Multiverse IDs
- 527293
- Arena ID
- 77111
- MTGO ID
- 91514
- TCGplayer ID
- 243329
- Cardmarket ID
- 571501
- Illustration ID
- 5101c556-4c32-4277-b25c-49f6cdfed308
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.
Gaining a level won't remove abilities that a Class had at a previous level.
If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
Pełny rekord źródłowy JSON
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