If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

PCLB (Battle for Baldur's Gate Promos) · #142s · EN
Ravenloft Adventurer
Creature — Human Rogue Assassin
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Wyjaśnienie po polsku
Poszukiwacz z Ravenloft (Ravenloft Adventurer)
Stwór — Człowiek Złodziej Zabójca
Jeżeli stwór kontrolowany przez przeciwnika miałby umrzeć, zamiast tego wygnaj go i połóż na nim znacznik trafienia.
Za każdym razem, gdy ten stwór atakuje, jeśli ukończyłeś loch, broniący się gracz traci 1 życie za każdą kartę, którą posiada w wygnaniu i która ma na sobie znacznik trafienia.
Jak działa karta?
Wchodzi i przejmujesz inicjatywę; przeciwnicze stwory, które miałyby umrzeć, są wygnane z „znacznikiem trafienia”; przy ataku możesz odebrać życie broniącemu się graczowi za takie wygnane karty, jeśli ukończyłeś loch.
Gdy ten stwór wchodzi na pole bitwy, jego kontroler przejmuje inicjatywę, co może powodować wejścia do Undercity zgodnie z zasadami inicjatywy. Zamiast umierania stworów kontrolowanych przez przeciwników, są one wygnane i otrzymują znacznik trafienia. Gdy ten stwór atakuje, jeśli kontroler ukończył loch, broniący się gracz traci 1 życie za każdą kartę, którą posiada w wygnaniu i która ma na sobie znacznik trafienia.
Ważne interakcje
- Przejęcie inicjatywy powoduje wejście do Undercity zgodnie z zasadami inicjatywy; to nie daje żadnych innych natychmiastowych korzyści poza tym, co opisuje karta/inne efekty związane z inicjatywą.
- Efekt „Jeżeli stwór przeciwnika miałby umrzeć, zamiast tego wygnaj go…” jest efektem zastępczym — stwór nigdy nie trafia na cmentarz, zamiast tego zostaje wygnany i na wygnanej karcie jest znacznik trafienia.
- Znacznik trafienia jest umieszczany na karcie w wygnaniu (na karcie będącej własnością jej właściciela), i liczy się przy obliczaniu utraty życia przez broniącego się gracza.
Częste pomyłki
- Mylenie efektu zastępczego z wywołaniem — stwór nie trafia najpierw na cmentarz, tylko zamiast tego jest wygnany i otrzymuje znacznik.
- Sądzanie, że znacznik trafienia jest na polu bitwy; znacznik jest umieszczany na wygnanej karcie (która pozostaje własnością jej właściciela).
Przykład
Atakujesz z Poszukiwaczem; wcześniej wygnano dwie karty należące do broniącego się gracza i obie mają znacznik trafienia — broniący się gracz traci 2 życie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Battle for Baldur's Gate Promos (PCLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Rare
- Artysta
- Jodie Muir
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 47a6569e-ab96-4c84-8985-57769be3cc35
- Oracle ID
- 1822f924-51ba-4f81-92cc-6c5d741a33f9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 938
- Penny rank
- —
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 274479
- Cardmarket ID
- 662167
- Illustration ID
- 1bd19d78-1e6a-4f5a-a6fd-2ba53935470e
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
Pełny rekord źródłowy JSON
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