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One Last Job

POTJ (Outlaws of Thunder Junction Promos) · #22p · EN

One Last Job

Sorcery

Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
RzadkośćRare
PLN regular0,83 zł
PLN foil2,01 zł
PLN etched—

Ostatnie zlecenie (One Last Job)

Czar

Eskapada (Spree) (Wybierz jeden lub więcej dodatkowych kosztów.)
+ {2} — Przywróć wskazaną kartę stwora z twojego cmentarza na pole bitwy.
+ {1} — Przywróć wskazaną kartę Wierzchowca lub Pojazdu z twojego cmentarza na pole bitwy.
+ {1} — Przywróć wskazaną kartę Aury lub Wyposażenia z twojego cmentarza na pole bitwy, przyczepioną do stworzenia, które kontrolujesz.

Jak działa karta?

Wybierz co najmniej jeden tryb i zapłać jego koszt; przywraca stwora, Wierzchowca/Pojazd lub Aurę/Wyposażenie z twojego cmentarza zgodnie z wybranymi trybami.

To czar z mechaniką Eskapada (Spree). Przy odgrywaniu wybierasz jeden lub więcej dodatkowych kosztów (trybów) i płacisz każdy wybrany koszt. Po rozwiązaniu czaru wykonujesz wybrane instrukcje w kolejności, w jakiej są napisane; każde przywracanie wymaga legalnego celu w chwili wybierania przy odgrywaniu. Jeśli jakiś cel stanie się nielegalny przed rozwiązaniem, jego efekt zostanie zignorowany, ale czar nadal może działać dla pozostałych legalnych celów.

Ważne interakcje

Częste pomyłki

Przykład

Gdy zagrasz ten czar, wybierasz tryby za {2} i {1}; jeśli tylko jedna wskazana karta w cmentarzu jest legalna, tylko ona wróci, a pozostały tryb zostanie zignorowany.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction Promos (POTJ)
Data wydania
2024-04-19
Rzadkość
Rare
Artysta
Caroline Gariba
Mana value
3
Mana cost
{2}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
479aa023-d327-4686-89f1-6099f7276e49
Oracle ID
55cba59c-932c-4295-87dc-9179fbdfbd53
Słowa kluczowe
Spree
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 715
Penny rank
8 545
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
545990
Cardmarket ID
765367
Illustration ID
09c91f2f-2045-487d-975f-c3073f03dfc5
Status obrazu
highres_scan

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

No matter which modes you choose, you always follow the instructions in the order they are written.

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

You can’t choose the same mode more than once.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

The creature that the Aura or Equipment card returned by the third mode will enter attached to isn’t a target of that mode and is chosen as One Last Job resolves. Notably, if you return a Vehicle with the second mode, you won’t have the opportunity to crew it before having to choose a creature for the third mode. In most cases, it won’t be a creature at that time.

The Aura or Equipment must be able to be legally attached to the creature you choose. You can’t return an Aura card to the battlefield if there’s nothing to enchant. However, if you control no creatures (and didn’t bring any back with the first two modes), you could return an Equipment card to the battlefield unattached to anything.

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