Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

PM15 (Magic 2015 Promos) · #176★ · EN
Genesis Hydra
Creature — Plant Hydra
This creature enters with X +1/+1 counters on it.
Wyjaśnienie po polsku
Genesis Hydra
Stwór — Roślina Hydra
Ten stwór wchodzi na pole bitwy z X znacznikami +1/+1 na nim.
Jak działa karta?
Ujawnij X górnych kart biblioteki; możesz postawić nie-lądowy permanent o wartości many ≤ X spośród nich, pozostałe potasuj; Hydra wchodzi na pole bitwy z X znacznikami +1/+1.
Gdy rzucasz ten czar, najpierw ujawniasz X górnych kart biblioteki. Możesz spośród nich postawić na polu bitwy kartę będącą permanentem niebędącym lądem o wartości many X lub mniejszej; pozostałe karty tasujesz z powrotem do biblioteki. Potem Genesis Hydra wchodzi na pole bitwy z X znacznikami +1/+1, więc jej rozmiar zależy od zadeklarowanego X. Jeśli w bibliotece jest mniej niż X kart, ujawniasz wszystkie dostępne karty.
Ważne interakcje
- Pierwsza zdolność (ujawnianie i ewentualne postawienie karty) rozwiąże się zanim Genesis Hydra wejdzie na pole bitwy, więc nie można nią wybrać Aura, które miałoby od razu zaczarować tę Hydrę.
- Jeśli postawisz na pole bitwy Aurę w ten sposób, wybierasz, co ona zaczarowuje w momencie wchodzenia — to nie jest celowanie, ale musi być to legalny cel dla tej Aury.
- Nawet gdy „pozostałych” kart jest 0 (np. X = 0), przetasuj swoją bibliotekę.
Częste pomyłki
- Mylenie kolejności: ludzie czasem myślą, że Hydra wchodzi najpierw i potem można wybrać Aurę z ujawnionych kart, ale ujawnianie i możliwe postawienie karty rozwiązuje się przed wejściem Hydry.
- Zakładanie, że
w koszcie karty znalezionej w bibliotece ma wartość inną niż 0 — w kartach w bibliotece X w koszcie traktuje się jako 0.
Przykład
Rzucasz Genesis Hydra z X = 3, ujawniasz 3 górne karty, z nich stawiasz na polu bitwy stwora o wartości many 3, resztę tasujesz, a Hydra wchodzi z trzema znacznikami +1/+1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Magic 2015 Promos (PM15)
- Data wydania
- 2015-02-01
- Rzadkość
- Rare
- Artysta
- Peter Mohrbacher
- Mana value
- 2
- Mana cost
- Power / Toughness
- 0 / 0
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 46f57176-a0ee-4772-9231-7ea0a016de73
- Oracle ID
- 4345c359-b9d6-43c8-997f-e00746e6e318
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- setpromo, resale
- Watermark
- colorpie
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 2 707
- Penny rank
- 3 714
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 99080
- Cardmarket ID
- 284010
- Illustration ID
- 0109e5a3-f7a1-4d34-9ebe-d9ed9912e6f3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
If you have fewer than X cards in your library, you reveal all of them.
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
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