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Case of the Gorgon's Kiss

MKM (Murders at Karlov Manor) · #79 · EN

Case of the Gorgon's Kiss

Enchantment — Case

When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
RzadkośćUncommon
PLN regular0,44 zł
PLN foil0,44 zł
PLN etched—

Przypadek pocałunku Gorgony (Case of the Gorgon's Kiss)

Urok — Sprawa

Gdy ta Sprawa wchodzi na pole bitwy, zniszcz do jednego wskazanego stwora, któremu zadano obrażenia w tej turze.
Aby rozwiązać — Trzy lub więcej kart stwora zostało w tej turze umieszczonych w cmentarzach z dowolnego miejsca. (Jeśli nierozwiązana, zostanie rozwiązana na początku twojego etapu końcowego.)
Rozwiązane (Solved) — Ta Sprawa jest stworem Gorgona 4/4 z dotykiem śmierci (deathtouch) i wysysaniem życia (lifelink) oprócz swoich innych typów.

Jak działa karta?

Po wejściu możesz zniszczyć jednego stwora, któremu zadano obrażenia w tej turze. Na końcu etapu końcowego, jeśli w tej turze trzy lub więcej kart stwora trafiło do cmentarzy, Sprawa staje się rozwiązana i zostaje 4/4 Gorgoną z dotykiem śmierci i wysysaniem życia.

Gdy ta Sprawa wchodzi na pole bitwy, możesz zniszczyć do jednego wskazanego stwora, któremu zadano obrażenia w tej turze. Na końcu twojego etapu końcowego zostanie sprawdzone warunek „Aby rozwiązać”: czy w tej turze trzy lub więcej kart stwora trafiło do cmentarzy z dowolnego miejsca; warunek jest sprawdzany przy wyzwalaniu i przy rozwiązywaniu zdolności. Gdy Sprawa stanie się rozwiązana, zyskuje trwałą zmianę: staje się również stworem Gorgona 4/4 z dotykiem śmierci (deathtouch) i wysysaniem życia (lifelink), zachowując jednocześnie swoje wcześniejsze typy i inne zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli w twojej turze trzy karty stwora zostały zniszczone i trafiają do cmentarza, na początku twojego etapu końcowego ta Sprawa stanie się rozwiązana i odtąd będzie też stworem Gorgona 4/4 z dotykiem śmierci i wysysaniem życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Peter Polach
Mana value
1
Mana cost
{B}
Power / Toughness
— / —
Layout / frame
case / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
45e4c07a-3205-4193-8163-b0e63e6242a4
Oracle ID
a89f9072-cf06-429f-a9b8-c11b5731ddd3
Słowa kluczowe
Solved
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 114
Penny rank
8 411
Multiverse IDs
646830
Arena ID
89198
MTGO ID
122044
TCGplayer ID
533383
Cardmarket ID
751363
Illustration ID
cac9d4ce-eb6f-4569-b9d2-c522c7f6472b
Status obrazu
highres_scan

Tokens are not cards and, as such, do not count toward Case of the Gorgon's Kiss "to solve" ability.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

Once a Case becomes solved, it stays solved until it leaves the battlefield.

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Each Case has two special keyword abilities: to solve and solved.

The "to solve" ability of Case of the Gorgon's Kiss looks at what type the cards are after they move to the graveyard to determine whether the ability should trigger, regardless of any types they may have had before they were in the graveyard. For example, a creature card that has become a noncreature permanent will count toward the ability's condition when it's put into a graveyard. By contrast, a noncreature card that has become a creature on the battlefield will not count toward the ability's condition when it's put into a graveyard.

Cases don't lose their other abilities when they become solved.

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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