Konstrari Improviser
Creature — Human Artificer

FRA (Reality Fracture) · #139 · EN
Creature — Human Artificer // Sorcery
Strony karty
Creature — Human Artificer
Sorcery
Wyjaśnienie po polsku
Creature — Human Artificer // Sorcery
Kiedy twoje stworzenie z prepare spell staje się prepared, tworzona jest kopia jego prepare spell (tu: Soul Tether) w wygnaniu. Tylko jego bieżący kontroler może odgrać tę kopię z wygnania; gdy ją odgrywa, stworzenie przestaje być prepared. Kopia jest odgrywana z podstawowymi cechami zaklęcia; brak legalnych celów przy rozwiązywaniu powoduje, że nic się nie dzieje.
Karta jest dwu-fazowa: stworzenie (Konstrari Improviser) z prepare spell (Soul Tether jako alternatywne zaklęcie). Rulingi opisują mechanikę "prepared": - Gdy stworzenie, które ma prepare spell, staje się prepared, kontroler tworzy w wygnaniu kopię tego prepare spell (czyli kopię zaklęcia Soul Tether). Ta kopia istnieje w wygnaniu tak długo, jak tamto stworzenie jest na polu bitwy i ma status prepared. - Tylko bieżący kontroler przygotowanego stworzenia może odgrywać tę kopię z wygnania. Kiedy odgrywasz tę kopię, przygotowanie tego stworzenia kończy się (staje się nieprepared) i kopia znika z wygnania, bo została odgrana. - Kopia prepare spell odgrywana z wygnania jest odgrywana jako normalne zaklęcie z jej podstawowymi (base) cechami; nie jest to odgrywanie za alternatywny koszt, chyba że inny efekt to umożliwia. - Jeśli odgrywana kopia ma cele i przy rozwiązywaniu nie ma legalnych celów, cały akt odgrywania nie rozwiązuje się i nic się nie dzieje. Ponieważ zaklęcie zostało odgrane, oryginalne stworzenie pozostanie nieprepared. - Przygotowana karta jest "creature card" w każdej strefie (np. w grobie jest nadal karta stwora o tych charakterystykach). - Bycie prepared nie jest kopiowalne; jeśli permanent stanie się kopią prepared stworzenia, nie staje się prepared automatycznie. - Jeśli prepared stworzenie przestanie być stworzeniem, nadal pozostaje prepared, a kopia jego prepare spell w wygnaniu nadal tam istnieje i można ją odgrać (o ile kontroler się nie zmieni). - Przygotowane stworzenie nie może być prepared więcej niż raz równocześnie (nie można mieć wielu kopii prepare spell w wygnaniu dla tego samego stworzenia).
Przykład: Masz na polu Konstrari Improviser, który ma prepare spell Soul Tether. Jak jakieś zdarzenie powoduje, że Konstrari staje się prepared, tworzona jest w wygnaniu kopia Soul Tether. Gdy jesteś jego kontrolerem, możesz odgrać tę kopię z wygnania (to działa jak odgrywanie zwykłego sorcery). W momencie odgrywania Konstrari przestaje być prepared. Jeśli podczas rozwiązywania kopii Soul Tether nie będzie legalnego celu, kopia się nie rozwiąże i nic się nie wydarzy, a Konstrari pozostanie nieprepared.
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If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.
Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.
A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").
Preparation cards can be cast only with their base characteristics.
Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.
If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.
While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.
A creature without a prepare spell can't become prepared.
As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.
If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.
If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.
A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.
Heartwood tokens are a kind of predefined token. Each one is a red and green artifact with the artifact subtype Heartwood and the ability "{T}: Add {R} or {G}."
Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.
If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.
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