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Twilight Prophet

LCC (The Lost Caverns of Ixalan Commander) · #211 · EN

Twilight Prophet

Creature — Vampire Cleric

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
RzadkośćMythic
PLN regular8,26 zł
PLN foil—
PLN etched—

Prorok zmierzchu (Twilight Prophet)

Stwór — Wampir Kapłan

Latanie (Flying)
Wzniesienie (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Na początku swojej fazy utrzymania, jeśli masz błogosławieństwo miasta, odsłoń wierzchnią kartę swojej biblioteki i dołóż ją do ręki. Każdy przeciwnik traci X żyć, a ty zyskujesz X żyć, gdzie X to wartość many tej karty.

Jak działa karta?

Latający stwór; jeśli masz błogosławieństwo miasta, na początku utrzymania dobierasz wierzchnią kartę i każdy przeciwnik traci tyle żyć, ile wynosi jej wartość many, a ty zyskujesz tyle samo.

Prorok zmierzchu ma Latanie (Flying) i umiejętność Wzniesienie, która daje ci „błogosławieństwo miasta”, jeśli kontrolujesz dziesięć lub więcej permanentów. Na początku twojej fazy utrzymania, jeśli masz to błogosławieństwo, odsłaniasz wierzchnią kartę biblioteki i wkładasz ją do ręki, potem każdy przeciwnik traci X żyć, a ty zyskujesz X żyć, gdzie X to wartość many odsłoniętej karty. Efekt odsłonięcia i przeliczenia wartości many zachodzi nawet dla kart bez kosztu many (wartość many = 0).

Ważne interakcje

Częste pomyłki

Przykład

Na początku swojej fazy utrzymania odsłaniasz kartę o wartości many 4; każdy przeciwnik traci 4 żyć, a ty zyskujesz 4 życia.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lost Caverns of Ixalan Commander (LCC)
Data wydania
2023-11-17
Rzadkość
Mythic
Artysta
Seb McKinnon
Mana value
4
Mana cost
{2}{B}{B}
Power / Toughness
2 / 4
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
41f90e2b-cdbb-4a7c-aba0-c72055b414ed
Oracle ID
a3afd8b9-d499-40f7-be41-f8fee6636a1d
Słowa kluczowe
Flying, Ascend
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 143
Penny rank
—
Multiverse IDs
640507
Arena ID
—
MTGO ID
118822
TCGplayer ID
525866
Cardmarket ID
743563
Illustration ID
b7f82217-9346-4a45-97c8-4ecbd6590d86
Status obrazu
highres_scan

If the mana cost of the revealed card includes {X}, X is considered to be 0.

Some cards have triggered abilities with an intervening "if" clause that checks whether you have the city's blessing. These are worded "[Trigger condition], if you have the city's blessing, [effect]." You must already have the city's blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if you don't have the city's blessing, even if you intend to get it in response to the triggered ability.

In a Two-Headed Giant game, Twilight Prophet's last ability causes the opposing team to lose twice X life and you gain X life.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

If the revealed card doesn't have a mana cost (because it's a land card, for example), its mana value is 0.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

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