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Call for Unity

PAER (Aether Revolt Promos) · #9s · EN

Call for Unity

Enchantment

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.
RzadkośćRare
PLN regular—
PLN foil2,19 zł
PLN etched—

Wezwanie do Jedności (Call for Unity)

Zaklęcie

Bunt (Revolt) — Na początku twojego etapu końcowego, jeśli permanent opuścił pole bitwy, które kontrolowałeś w tej turze, połóż znacznik jedności na tym zaklęciu.
Stwory, które kontrolujesz, otrzymują +1/+1 za każdy znacznik jedności na tym zaklęciu.

Jak działa karta?

Na końcu twojego etapu końcowego, jeśli w tej turze jakiś permanent, który kontrolowałeś, opuścił pole bitwy, połóż znacznik jedności. Twoje stwory mają +1/+1 za każdy taki znacznik.

Na końcu twojego etapu końcowego karta sprawdza, czy w tej turze któryś permanent, którym kontrolowałeś, opuścił pole bitwy. Jeżeli tak się stało wcześniej w tej turze, połóż na tej karcie znacznik jedności. Potem wszystkie twoje stwory zyskują +1/+1 za każdy znacznik jedności na tej karcie. Bunt (Revolt) nie liczy ile permanentów opuściło pole bitwy ani nie wymaga, żeby tamten permanent był teraz gdzieś konkretnie — wystarczy, że opuścił pole bitwy wcześniej w tej turze.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli w swojej turze zniszczysz lub poświęcisz permanent, to na końcu etapu końcowego pojawi się znacznik jedności, a twoje stwory dostaną +1/+1 za każdy taki znacznik.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aether Revolt Promos (PAER)
Data wydania
2017-01-20
Rzadkość
Rare
Artysta
John Severin Brassell
Mana value
5
Mana cost
{3}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
413b2015-208a-4086-88bd-9089240763e0
Oracle ID
288d5415-ef44-400f-ab88-7c8a4deaaf4b
Słowa kluczowe
Revolt
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 317
Penny rank
12 060
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
126827
Cardmarket ID
295023
Illustration ID
e4a8869e-adca-4009-8f1f-30d85116a2cd
Status obrazu
highres_scan

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Tokens that leave the battlefield will satisfy a revolt ability.

Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.

Pełny rekord źródłowy JSON
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