Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

KLR (Kaladesh Remastered) · #113 · EN
Aether Chaser
Creature — Human Artificer
When this creature enters, you get
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Aether Chaser
Stwór — Człowiek Artificer
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić
Jak działa karta?
Wchodzi i daje ci . Ma Pierwsze uderzenie (First strike) i pozwala płacić
przy ataku, żeby stworzyć żeton Servo 1/1.
Karta daje ci dwa znaczniki energii, gdy wchodzi na pole bitwy. Ma Pierwsze uderzenie (First strike), więc zadaje obrażenia przed blokującymi stworzami bez Pierwszego uderzenia. Przy ataku możesz zapłacić ; jeśli to zrobisz, otrzymujesz bezbarwny żeton artefaktu stwora Servo 1/1. Zapłata
jest opcjonalna i sprawdzana podczas rozwiązywania wyzwolonej zdolności.
Ważne interakcje
- Zapłacenie
przy wywołaniu zdolności ataku to koszt rozliczany w chwili rozwiązywania zdolności; nie można go zapłacić później.
- Znaczniki energii
to znaczniki posiadane przez gracza, nie przez permanenty; śledź je oddzielnie.
Częste pomyłki
- Mylenie znaczników energii z maną — energia to znaczniki, nie mana.
- Próba zapłacenia
po tym, jak zdolność już się rozwiązała lub po utworzeniu żetonu.
Przykład
Gdy Aether Chaser wchodzi, dostajesz ; następnie atakujesz i płacisz
, tworząc żeton Servo 1/1.
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Jason Rainville
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 4139592c-6f0c-44ac-9de0-ebd639cd893d
- Oracle ID
- 8aab0b55-2779-43c7-a3ee-151b8e5c72f3
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- First strike
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 19 700
- Penny rank
- 9 526
- Multiverse IDs
- 547919
- Arena ID
- 75691
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- 75254270-3d51-4be0-b1de-5ba6d5497b81
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Pełny rekord źródłowy JSON
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