
Invasion of Mercadia
Battle — Siege
When this Siege enters, you may discard a card. If you do, draw two cards.

MOM (March of the Machine) · #147 · EN
Battle — Siege // Creature — Goblin Spellshaper
Strony karty

Battle — Siege

Creature — Goblin Spellshaper
Wyjaśnienie po polsku
Battle — Siege // Creature — Goblin Spellshaper
Invasion of Mercadia to Siege — ma znaczniki obrony podane w prawym dolnym rogu; gdy zostaną usunięte ostatnie, jest wygnane, a możesz rzucić przekształconą stronę (Kyren Flamewright) za darmo. Jeśli bitewko nigdy nie miało znaczników obrony, trafia do grobu i nie wywoła tej zdolności.
Ogólne: Karta ma dwie strony — pierwsza to Battle — Siege (Invasion of Mercadia), druga to Creature — Goblin Spellshaper (Kyren Flamewright). Wyjaśnienia poniżej opierają się wyłącznie na przekazanych rulingach.
Działanie bitew (Siege/Invasion of Mercadia):
- Każde Siege ma liczbę „obrony” podaną w prawym dolnym rogu; wchodzi na pole bitew z taką liczbą znaczników obrony. Gdy permanent stanie się kopią Siege przy wchodzeniu, również otrzymuje te znaczniki.
- Gdy z bitewka zostanie usunięty ostatni znacznik obrony, jego wewnętrzna zdolność wyzwalana mówi: „wyłóż go na stos wygnania, potem możesz rzucić go przekształconego, nie płacąc kosztu many”. To jest zdolność wyzwalana, która następuje w odpowiedzi na utratę ostatniego znacznika.
- Jeżeli bitewko nigdy nie miało znaczników obrony (np. permanent stał się kopią bitewka, ale reguła powoduje, że nie dostał znaczników), nie można „usunąć ostatniego znacznika”; zamiast tego jako działanie wynikowe zostaje odłożone do grobu jego właściciela. To nie wywoła wewnętrznej zdolności Siege i nie spowoduje wygnania ani rzucenia drugiej strony.
- Uderzenia i obrażenia: bitewka mogą być celem oraz mogą otrzymywać obrażenia; kiedy otrzymują obrażenia, usuwasz z nich tyle znaczników obrony, ile obrażeń zostało zadane.
- Walki i blokowanie: tylko stworzenia kontrolowane przez protektora bitewka mogą blokować stworzenia, które atakują to bitewko. Kontroler bitewka nie może być jego protektorem; jeśli kiedykolwiek protektor zdobędzie kontrolę nad bitewkiem, natychmiast (jako działanie wynikowe) wybiera nowego protektora.
- Bitewka nie mogą atakować ani blokować jako stworzenia, nawet jeśli jednocześnie są stworzeniem; jeśli permanent będący w combacie stanie się bitewkiem, zostaje usunięty z walki.
- Wiele-osobowe: jeśli protektor opuści grę, kontroler bitewka wybiera nowego protektora — od razu, jeśli bitewko nie jest atakowane; jeśli jest atakowane, wybiera nowego protektora, gdy przestanie być atakowane.
- Interakcje z kopiami i tokenami: jeśli token albo karta, która nie jest reprezentowana przez transformującą dwustronną kartę, stanie się kopią Siege, nie da się jej rzucić, gdy jej zdolność wygnania rozwiązuje się; pozostanie wygnana (token przestanie istnieć przy następnym działaniu wynikowym). Jeśli permanent nie-battle na polu zostanie skopiowany na bitewko, jego kontroler wybiera protektora, lecz ponieważ nie ma znaczników obrony, najprawdopodobniej trafi do grobu.
Przykład: Jeśli Invasion of Mercadia wejdzie na pole i ma 4 obrony, otrzymuje 4 znaczniki obrony. Gdy otrzyma 4 obrażenia (np. w walce albo przez zaklęcie), usuwane są wszystkie znaczniki obrony — wyzwala się zdolność: wyłóż je na stos wygnania, potem możesz rzucić przekształcone Kyren Flamewright bez płacenia kosztu many.
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If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
The set of creatures affected by Kyren Flamewright’s ability is determined as the ability resolves. The Elemental tokens will get the bonuses, but creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn will not.
Damage dealt to a battle causes that many defense counters to be removed from it.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
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