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Kessig Naturalist // Lord of the Ulvenwald

MID (Innistrad: Midnight Hunt) · #310 · EN

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf // Creature — Werewolf

RzadkośćUncommon
PLN regular0,66 zł
PLN foil2,45 zł
PLN etched—
Kessig Naturalist

Kessig Naturalist

Creature — Human Werewolf

Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lord of the Ulvenwald

Lord of the Ulvenwald

Creature — Werewolf

Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Kessig Naturalist // Lord of the Ulvenwald

Creature — Human Werewolf // Creature — Werewolf

(brak tekstu Oracle dostarczonego w wejściu; wyjaśnienia bazują na rulings dotyczących daybound i nightbound)

Jak działa karta?

To dwufazowa karta z daybound (przednia) i nightbound (tylna). Gra przełącza się między day i night przed etapie untap na podstawie liczby czarów rzuconych przez aktywnego gracza w poprzedniej turze: 0 → night, 2+ → day. Transformacje tej karty zachodzą tylko przez tę mechanikę; inne efekty "transformuj" ich nie dotykają.

Ogólna zasada: to dwufazowa karta — przednia strona to Kessig Naturalist (Human Werewolf) z daybound, tylna strona to Lord of the Ulvenwald (Werewolf) z nightbound. Daybound i nightbound to specjalna mechanika day/night. Gra ma jedno z trzech stanów: day, night lub żadnego na początku; gdy gra raz stanie się day lub night, będzie przełączać się między nimi według reguł.
Kiedy się zmienia: przed etapem untap aktywnego gracza gra sprawdza, czy ma zmienić day/night. Jeśli jest day i aktywny gracz w poprzedniej turze nie rzucił żadnego czaru, staje się night (wtedy wszystkie permanenty z daybound transformują na swoje nightbound strony). Jeśli jest night i aktywny gracz w poprzedniej turze rzucił dwa lub więcej czarów, staje się day (wtedy permanenty z nightbound transformują na daybound). To przełączenie następuje natychmiast, nie jako działanie wynikowe (nie jest to efekt state-based action).
Wejście na pole bitwy i rzucanie: jeśli rzucisz kartę z daybound podczas night, będzie ona front face up na stosie (czyli face up daybound), ale gdy wejdzie na pole bitwy, wejdzie już back face up (czyli nightbound). Jeśli permanent z daybound wejdzie na pole bitwy innymi sposobami niż przez rzucenie w czasie night, wejdzie jako jego nightbound strona.
Interakcje z innymi efektami: tylko mechanika daybound/nightbound może powodować transformację tej karty. Inne efekty mówiące „transformuj” (starsze karty) nie wpłyną na nią. Jeśli w tym samym momencie pojawi się na polu bitwy jednocześnie permanent z daybound i z nightbound, i gra jest w stanie "żadnego" (neither), wtedy stanie się day i permanent z nightbound się przekształci (zgodnie z rulingiem).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Gra jest day. Na końcu tury A aktywny gracz A nie rzucił żadnego czaru w swojej turze. Przed etapem untap tury B gra zmienia się na night i Kessig Naturalist (jeśli jest na polu bitwy) natychmiast transformuje się w Lord of the Ulvenwald.
Przykład 2: Gra jest night. W turze aktywnego gracza C ten gracz zagrał trzy czary. Przed etapem untap następnego gracza gra zmienia się na day i Lord of the Ulvenwald (jeśli jest na polu bitwy) transformuje się z powrotem w Kessig Naturalist.
Przykład 3: Rzucasz Kessig Naturalist podczas night. Na stosie widzisz jego front (daybound) jako rzucony czar, ale jeśli rozwiąże się i wejdzie na pole bitwy, wejdzie już jako Lord of the Ulvenwald (nightbound) — nie wejdzie ujawniony jako daybound i potem się przekształci.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Uncommon
Artysta
Rafael Albuquerque
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3ee3f0ed-e4ea-483e-bacc-d58bcf9e07b5
Oracle ID
54f8acb1-58f3-49d1-bff8-c1b578245936
Słowa kluczowe
Transform, Daybound, Nightbound
Tożsamość kolorów
{G}{R}
Produkuje manę
{G}{R}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, sunmoondfc
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
8 487
Penny rank
9 876
Multiverse IDs
—
Arena ID
78711
MTGO ID
—
TCGplayer ID
247918
Cardmarket ID
574782
Illustration ID
—
Status obrazu
highres_scan

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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