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The Emperor of Palamecia // The Lord Master of Hell

FIN (Final Fantasy) · #219 · EN

The Emperor of Palamecia // The Lord Master of Hell

Legendary Creature — Human Noble Wizard // Legendary Creature — Demon Noble Wizard

RzadkośćUncommon
PLN regular0,83 zł
PLN foil1,05 zł
PLN etched—
The Emperor of Palamecia

The Emperor of Palamecia

Legendary Creature — Human Noble Wizard

{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
The Lord Master of Hell

The Lord Master of Hell

Legendary Creature — Demon Noble Wizard

Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard.

The Emperor of Palamecia // The Lord Master of Hell

Legendary Creature — Human Noble Wizard // Legendary Creature — Demon Noble Wizard

Brak tekstu Oracle do przetłumaczenia.

Jak działa karta?

To jest niemodalna karta dwustronna. Poza polem bitwy liczy się tylko strona frontowa. Na polu bitwy liczy się tylko strona odkryta. Mana value to wartość frontu. W Commanderze kolorowa tożsamość bierze pod uwagę obie strony. X w zdolności Lorda ustala się raz podczas rozwiązywania. Ostatnia zdolność Emperor of Palamecia rozwiązuje się przed zaklęciem, które ją wywołało.

Karta jest niemodalną kartą dwustronną (nonmodal double-faced card). Każda ze stron ma własne cechy (nazwa, typy, podtypy, umiejętności itp.). Gdy karta znajduje się w jakiejkolwiek strefie poza polem bitwy, bierze się pod uwagę tylko cechy strony frontowej. Na polu bitwy bierze się pod uwagę tylko stronę, która jest ustawiona odkrytą (up); druga strona jest wtedy ignorowana. Karta zwykle wchodzi na pole bitwy frontem do góry, chyba że jakiś efekt mówi, żeby weszła przekształcona lub pozwala ją rzucić przekształconą — wtedy wchodzi back face up. Wartość many (mana value) tej karty to wartość many strony frontowej, niezależnie od tego, która strona jest obecnie odkrytą. W Commanderze kolorowa tożsamość karty jest ustalana na podstawie kosztów many, symboli many i ewentualnego wskaźnika koloru oraz podstawowych typów ziemi występujących w tekście rules obu stron. Tokeny tworzone jako kopie tej karty będą tokenami dwustronnymi i mają obie strony. Jeśli jakaś instrukcja wymaga, aby karta, która nie jest dwustronna, weszła na pole bitwy przekształcona, nie wejdzie — pozostanie w poprzedniej strefie. Dodatkowo: wartość X w zdolności Lorda obliczana jest tylko raz przy rozwiązywaniu tej zdolności, a ostatnia zdolność Emperor of Palamecia rozwiązuje się przed odpowiednim zaklęciem, które ją spowodowało, nawet jeśli to zaklęcie zostanie skontrowane.

Ważne interakcje

Częste pomyłki

Przykład

Brak Oracle text do przetłumaczenia — interpretacja oparta na rulings i regułach kart dwustronnych.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy (FIN)
Data wydania
2025-06-13
Rzadkość
Uncommon
Artysta
Heonhwa
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3d75e8fd-6139-4b10-9ce3-195b47d72e0c
Oracle ID
042c01ec-9f1f-432b-bea9-d64d822cd91e
Słowa kluczowe
Starfall, Transform
Tożsamość kolorów
{R}{U}
Produkuje manę
{R}{U}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
ffii, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 338
Penny rank
9 509
Multiverse IDs
—
Arena ID
96088
MTGO ID
141387
TCGplayer ID
631005
Cardmarket ID
824158
Illustration ID
—
Status obrazu
highres_scan

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

The value of X is calculated only once, as The Lord Master of Hell's ability resolves.

The Emperor of Palamecia's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

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