Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

PIP (Fallout) · #4 · EN
The Wise Mothman
Legendary Creature — Insect Mutant
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Wyjaśnienie po polsku
The Wise Mothman
Legendarny stwór — Owad Mutant
Za każdym razem, gdy The Wise Mothman wchodzi na pole bitwy lub atakuje, każdy gracz otrzymuje znacznik rad.
Za każdym razem, gdy jedno lub więcej kart niebędących lądami zostaje zmielonych, połóż znacznik +1/+1 na każdym z do X wskazanych stworów, gdzie X jest równe liczbie kart niebędących lądami zmielonych w ten sposób.
Jak działa karta?
Legendarny stwór, który daje każdemu graczowi znacznik rad przy wejściu lub ataku i kładzie znaczniki +1/+1 na do X stworów, gdy zmielone zostaną nie‑lądy.
The Wise Mothman daje każdemu graczowi znacznik rad, gdy wchodzi na pole bitwy lub atakuje. Znaczniki rad są przywiązane do graczy i mają własną wrodzoną zdolność, która na początku fazy głównej powoduje mielenie kart; zmielenie nie‑lądów dodatkowo powoduje utratę życia i usunięcie znaczników. Ostatnia zdolność Mothmana reaguje na zdarzenia mielenia i jednocześnie kładzie znaczniki +1/+1 na do X wskazanych stworów, gdzie X to liczba zmielonych nie‑lądów.
Ważne interakcje
- Znaczniki rad są znacznikami, które dotyczą graczy, więc efekty typu proliferate mogą je zmieniać.
- W grach drużynowych (np. Two-Headed Giant) wrodzona zdolność związana ze znacznikami rad wyzwala się oddzielnie dla każdego gracza z takimi znacznikami na aktywnej drużynie.
- Jeżeli kilka kart nakazuje mielić w tym samym czasie i zmielone zostaną jakieś nie‑lądy, ostatnia zdolność Mothmana wyzwoli się tylko raz, licząc wszystkie zmielone karty razem.
Częste pomyłki
- Mylenie znaczników rad ze znacznikami na permanentach — znaczniki rad dotyczą graczy, nie przedmiotów na polu bitwy.
- Myślenie, że ostatnia zdolność daje znacznik +1/+1 na każdy zmielony nie‑ląd osobno (zdolność wyzwala się raz i X liczysz łącznie).
Przykład
Jeśli przeciwnik zmieli 3 nie‑lądy jednocześnie, ostatnia zdolność da do 3 znaczków +1/+1 rozdzielonych między wskazane stwory; jeśli ma mniej niż 3 stwory, rozdajesz je według wskazań.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Fallout (PIP)
- Data wydania
- 2024-03-08
- Rzadkość
- Mythic
- Artysta
- Sergei Leoluch Panin
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 3d6d6944-a364-41c2-b824-7a1bf6ad0d1e
- Oracle ID
- 7656f93b-336f-49cb-b8fe-c2b5c014258f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- legendary
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 3 734
- Penny rank
- —
- Multiverse IDs
- 652043
- Arena ID
- —
- MTGO ID
- 132573
- TCGplayer ID
- 523032
- Cardmarket ID
- 755873
- Illustration ID
- b5ee6b8c-a679-48f2-94cd-9112539ca6a6
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothman’s last ability will trigger just once.
Pełny rekord źródłowy JSON
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