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Spymaster's Vault

MH3 (Modern Horizons 3) · #230 · EN

Spymaster's Vault

Land

This land enters tapped unless you control a Swamp.
{T}: Add {B}.
{B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
RzadkośćRare
PLN regular6,25 zł
PLN foil7,25 zł
PLN etched—

Skarbiec Mistrza Szpiegów (Spymaster's Vault)

Ląd

Ten ląd wchodzi na pole bitwy przekręcony, chyba że kontrolujesz Bagno.
{T}: Dodaj {B}.
{B}, {T}: Wskazany stwór, który kontrolujesz, Skombinuj (Connive) X, gdzie X to liczba stworów, które zginęły w tej turze. (Dobierz X kart, następnie odrzuć X kart. Połóż na tym stworze znacznik +1/+1 za każdą kartę niebędącą lądem odrzuconą w ten sposób.)

Jak działa karta?

Wchodzi przekręcony chyba że kontrolujesz Bagno; {T}: dodaj {B}. Za {B},{T} wskazany stwór skombinuje X, gdzie X = liczba stworów, które zginęły w tej turze (dobierz/odrzuć X; then każdy odrzucony nie‑ląd da +1/+1).

Wchodzi na pole bitwy przekręcony, chyba że kontrolujesz Bagno. Możesz przekręcić go, by dodać {B}. Za {B} i przekręcenie możesz sprawić, że wskazany stwór, którego kontrolujesz, skombinuje X, gdzie X to liczba stworów, które zginęły w tej turze — najpierw dobierasz X kart, potem odrzucasz X kart, a następnie kładziesz na tym stworze po jednym znaczniku +1/+1 za każdą odrzuconą kartę niebędącą lądem. Jeśli po odrzuceniu stworze już nie ma na polu bitwy, efekt odrzucania nadal zachodzi, lecz nie można położyć znaczników na nieistniejącym stworze.

Ważne interakcje

Częste pomyłki

Przykład

W turze, w której dwa twoje stwory zginęły, aktywujesz {B}, {T} i wybierasz swojego stwora; dobierasz 2, odrzucasz 2 i kładziesz na nim znacznik +1/+1 za każdą odrzuconą kartę niebędącą lądem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
David Álvarez
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3d5fbb30-abfc-4e79-8ce5-bbb04a241c9f
Oracle ID
69ddca4b-5cc0-45f3-b2e6-a047c8d601be
Słowa kluczowe
Connive
Tożsamość kolorów
{B}
Produkuje manę
{B}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 154
Penny rank
386
Multiverse IDs
662382
Arena ID
91081
MTGO ID
126479
TCGplayer ID
552624
Cardmarket ID
771460
Illustration ID
09ed9f12-00ba-40d3-bf99-a4c46f640678
Status obrazu
highres_scan

If no cards are discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive any +1/+1 counters.

Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.

Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard cards but before it receives +1/+1 counters, if any.

If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives, although you can't put any +1/+1 counters on it. Abilities that trigger "when [that creature] connives" will trigger.

You must already control a Swamp as Spymaster's Vault enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Swamp when you control no other Swamps, it will enter tapped.

Pełny rekord źródłowy JSON
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