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Fugitive Codebreaker

MKM (Murders at Karlov Manor) · #348 · EN

Fugitive Codebreaker

Creature — Goblin Rogue

Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature is turned face up, discard your hand, then draw three cards.
RzadkośćRare
PLN regular0,48 zł
PLN foil1,05 zł
PLN etched—

Zbiegły Łamacz Kodu (Fugitive Codebreaker)

Stwór — Goblin Łotrzyk

Sprawność (Prowess), Pośpiech (Haste)
Przebranie (Disguise) {5}{R}. Koszt ten jest zmniejszany o {1} za każdą kartę instant i sorcery w twoim cmentarzu. (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ward {2}. Odkryj ją w dowolnym momencie, płacąc koszt jej Przebrania (Disguise).)
Gdy ten stwór zostanie odkryty, odrzuć swoją rękę, następnie dobierz trzy karty.

Jak działa karta?

Zakryj ją jako 2/2 z ward {2} za {3}, potem odkryj płacąc koszt Przebrania {5}{R} (obniżany o {1} za każdą instant/sorcery w cmentarzu). Po odkryciu odrzuć rękę i dobierz trzy karty.

To łączy efekty słów kluczowych: Sprawność (Prowess) daje tymczasowy wzrost siły/wytrzymałości po rzuceniu niektórych czarów; Pośpiech (Haste) pozwala atakować i przekręcać kartę w turze, w której weszła. Przebranie (Disguise) pozwala rzucić kartę zakrytą za {3} jako 2/2 z ward {2} i później odkryć ją, płacąc koszt Przebrania {5}{R} (zmniejszony o {1} za każdą kartę instant i sorcery w twoim cmentarzu). Gdy zostanie odkryty, zmusza cię do odrzucenia ręki, a następnie dobierasz trzy karty. Odkrycie przy użyciu Przebrania jest specjalną akcją poza stosem i nie wywołuje wejścia na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę zakrytą za {3}; na późniejszym etapie płacisz koszt Przebrania obniżony o {1} za dwie karty instant/sorcery w twoim cmentarzu, odkrywasz ją i dobierasz trzy karty po odrzuceniu ręki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Cosmin Podar
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3cbb3378-291c-4de6-be98-dd09daa3b828
Oracle ID
af2b36ee-2945-41d3-a186-8fd28f3cde16
Słowa kluczowe
Prowess, Haste, Disguise
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase
Typ promocji
dossier, boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
19 268
Penny rank
2 167
Multiverse IDs
649396
Arena ID
—
MTGO ID
121336
TCGplayer ID
533888
Cardmarket ID
751884
Illustration ID
bff78dba-71ed-4068-a363-9a64b8ede10f
Status obrazu
highres_scan

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If you have no cards in hand when Fugitive Codebreaker's last ability resolves, you won't discard any cards, but you'll still draw three cards.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

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