Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

PLST (The List) · #C18-68 · EN
Lightform
Enchantment
Enchanted creature has flying and lifelink.
Wyjaśnienie po polsku
Lightform
Enchantment
Jak działa karta?
Lightform wchodzi jako Aura enchant creature, manifestuje górną kartę biblioteki jako zakrytą 2/2 istotę i przyłącza się do niej. Przyłączona istota ma flying i lifelink. Jeśli odsłonisz manifestowaną kartę- istotę, pozostaje to ten sam permanent i Lightform dalej ją oczarowuje.
Kiedy Lightform wchodzi na pole bitwy, jej wpisowa zdolność natychmiast robi trzy rzeczy: zmienia ją w Aurę z "enchant creature", manifestuje (umieszcza na polu bitwy zakrytą jako 2/2 istotę) najwyższą kartę twojej biblioteki i przyłącza Lightform do tej zakrytej istoty. Zakryta karta jest obiektem na polu bitwy: 2/2, bez nazwy, kosztu many, typów czy zdolności, bez koloru i z wartością many 0. Jeśli zakrytą kartą jest karta dwustronna z twarzą będącą istotą lub zwykła karta istoty, w dowolnym momencie gdy masz priorytet możesz ją odsłonić, ujawniając, że to karta istoty, i zapłacić jej koszt many, by ją obrócić (to specjalna akcja poza stosem). Ponieważ jest to ten sam permanent, obracanie go nie wywoła ponownie wejść-na-pole-bitwy. Aura (Lightform) pozostaje przyłączona do tego permanentu niezależnie od tego, czy jest on zakryty czy odsłonięty; więc ta przyłączona istota zyskuje flying i lifelink. Jeśli nie masz kart w bibliotece, zdolność nadal się rozwiąże, ale Lightform trafi do grobu jako stanowe działanie zamiast manifestować kartę.
Ważne interakcje
- Gdy Lightform wchodzi na pole bitwy, natychmiast staje się Aurą z "enchant creature" i natychmiast manifestujesz (umieszczasz na polu bitwy zakrytą jako 2/2 istotę) kartę z najwyższej części swojej biblioteki, a następnie przyłączasz tę Aurę do tej zakrytej istoty.
- Zakryta (manifestowana) karta jest na polu bitwy jako 2/2, bez nazwy, koloru, kosztu many, typów czy zdolności; ma wartość many 0. Jeśli ta karta jest kartą istoty, w dowolnym momencie, gdy masz priorytet, możesz ją odwrócić i zapłacić jej koszt many, aby odsłonić jej front (to specjalna akcja, nie używa stosu).
- Aura pozostaje przyłączona do tego samego obiektu nawet jeśli ten obiekt zostanie odwrócony (odsłonięty). Jeśli odsłonięta karta okaże się być istotą, będzie to ta sama istota (nie wchodzi ponownie), więc wejścia na pole bitwy nie będą ponownie wywołane.
- Jeśli podczas rozwiązywania zdolności nie masz kart w bibliotece, Lightform zostanie odłożona do grobu jako stanowe działanie zamiast manifestować cokolwiek.
- Enchanted creature — czyli istota, do której Lightform jest przyłączona — ma flying i lifelink niezależnie od tego, czy jest zakryta, odkryta czy czyjąś kopią; efekty przyznające/zmieniające cechy mają zastosowanie zgodnie z normalnymi zasadami.
Częste pomyłki
- Umylenie: manifestowanie nie umieszcza Aury na karcie z biblioteki — Lightform sama staje się Aurą i zostaje dołączona do manifestowanej, zakrytej istoty.
- Umylenie: odsłonięcie manifestowanej karty to wejście na pole bitwy — nie jest to nowe wejście; zdolności "when this enters" nie wywołają się ponownie przy odsłonięciu.
- Umylenie: zakryta karta nie ma nazwy, koloru ani typu; nie można jej traktować jak konkretnej karty dopóki jej nie odsłonisz (chyba że inny efekt zmienia to).
- Umylenie: jeśli nie masz kart w bibliotece, Lightform nie manifestuje nic i trafi do grobu jako stanowe działanie.
Przykład
Przykład: wchodząc, Lightform manifestuje górną kartę twojej biblioteki, która jest kartą istoty. Ta karta trafia na pole bitwy zakryta jako 2/2; Lightform zostaje przyłączona do niej. Ta zakryta istota ma teraz flying i lifelink dzięki Lightform. W dowolnym momencie możesz ujawnić, że to karta istoty i zapłacić jej koszt many, by ją obrócić — po odsłonięciu nadal będzie to ta sama istota i nadal będzie do niej przyłączona Lightform.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The List (PLST)
- Data wydania
- 2019-11-07
- Rzadkość
- Uncommon
- Artysta
- Steve Prescott
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 3c689146-c45d-4c8a-bb51-fd37d265d007
- Oracle ID
- f2df375c-3741-409f-91d1-21bf632b2e1d
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Manifest
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 144
- Penny rank
- 8 912
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 203166
- Cardmarket ID
- 416146
- Illustration ID
- 5532ea8d-6492-4b8a-a96f-3205a21adc82
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can't be turned face down.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on).
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou's second ability or Adarkar Valkyrie's delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead.
The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that's a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities.
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
Because face-down creatures don't have a name, they can't have the same name as any other creature or share any creature types with any other creature, even another face-down creature.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect instructs you to do so.
There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If the enchanted creature is turned face up, the "Form" will continue to enchant it.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
You'll still manifest the top card of your library even if the "Form" isn't on the battlefield as its enters-the-battlefield ability resolves.
If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
If you have no cards in your library as the ability resolves, the "Form" will be put into its owner's graveyard as a state-based action.
If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
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