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Final Showdown

POTJ (Outlaws of Thunder Junction Promos) · #11s · EN

Final Showdown

Instant

Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
RzadkośćMythic
PLN regular—
PLN foil34,01 zł
PLN etched—

Finałowe Starcie (Final Showdown)

Błyskawica

Eskapada (Spree) (Wybierz jedną lub więcej dodatkowych opłat.)
+ {1} — Wszystkie stwory tracą wszystkie zdolności do końca tury.
+ {1} — Wybierz stwora, którym kontrolujesz. Zyskuje niezniszczalność (Indestructible) do końca tury.
+ {3}{W}{W} — Zniszcz wszystkie stwory.

Jak działa karta?

Wybierz jedną lub więcej dodatkowych opłat; każda opłata uruchamia podany efekt w kolejności. Możesz np. zdjąć zdolności ze wszystkiego, dać jednemu stworu niezniszczalność lub zniszczyć wszystkie stwory.

To zaklęcie z Eskapada (Spree) wymaga wybrania co najmniej jednego dodatkowego kosztu i zapłacenia go, aby je rzucić. Możesz wybrać jedną lub więcej linii z listy; każda wybrana linia wykonuje się w kolejności podanej na karcie podczas rozwiązywania. Jeśli jakiś tryb wymaga celu, musiał on być legalny przy rzucaniu; jeśli wszystkie wybrane cele staną się nielegalne przed rozwiązaniem, całe zaklęcie nie rozwiąże się. Gdy tryb daje zdolność po tym, jak wszystkie stwory straciły zdolności, ta przyznana zdolność pozostanie.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Finałowe Starcie, płacisz +{1} (wszystkie stwory tracą zdolności) i +{3}{W}{W} (zniszcz wszystkie stwory); jeśli jakiś cel trybu miał być wybrany, musiał być legalny podczas zagrywania.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction Promos (POTJ)
Data wydania
2024-04-19
Rzadkość
Mythic
Artysta
Izzy
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
3c5c0ca7-70be-4f75-abb8-1f907818b3b8
Oracle ID
7e7ec3d6-a84f-4cc3-93f4-4d181d41e126
Słowa kluczowe
Spree
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 229
Penny rank
6 752
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
546067
Cardmarket ID
765360
Illustration ID
d0995528-53c1-4a5b-9fc1-49d0f5ff531e
Status obrazu
highres_scan

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

If an effect grants a creature an ability after Final Showdown causes all creatures to lose all abilities, that creature won’t lose that ability.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

You can’t choose the same mode more than once.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

No matter which modes you choose, you always follow the instructions in the order they are written.

The second mode of Final Showdown doesn’t target the creature. You don’t choose which creature will gain indestructible until the spell is resolving. At that point, it’s too late for anyone to respond to the spell.

Pełny rekord źródłowy JSON
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