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Vial Smasher, Gleeful Grenadier

OTJ (Outlaws of Thunder Junction) · #235 · EN

Vial Smasher, Gleeful Grenadier

Legendary Creature — Goblin Mercenary

Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
It wasn't quite home, but the fire still burned bright and the bombs still went boom.
RzadkośćUncommon
PLN regular0,44 zł
PLN foil0,61 zł
PLN etched—

Vial Smasher, Gleeful Grenadier

Legendary Creature — Goblin Mercenary

Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Jak działa karta?

Gdy inny permanent, którym kontrolujesz i który ma typ Assassin, Mercenary, Pirate, Rogue lub Warlock, wchodzi na pole bitwy, Vial Smasher zadaje 1 obrażenie wybranemu przeciwnikowi. "Outlaw" oznacza tu konkretnie te typy stworzeń na polu bitwy.

Zdolność wyzwala się za każdym razem, gdy inny permanent typu outlaw, którym kontrolujesz, wchodzi na pole bitwy. „Inny” oznacza, że wejście samego Vial Smasher na pole bitwy nie wywoła tej zdolności; musi to być inny permanent, który spełnia definicję outlaw (czyli ma typ stworzenia Assassin, Mercenary, Pirate, Rogue lub Warlock). Kiedy zdolność się wyzwala, Vial Smasher zadaje 1 obrażenie wybranemu przeciwnikowi. Cel (konkretny przeciwnik) wybierasz przy umieszczaniu zdolności na stosie, zgodnie z normalnymi zasadami celu dla zdolności wyzwalanych. Jeżeli permanent, który wchodzi, jest czarem lub kartą poza polem bitwy (np. na stosie, w ręce, w bibliotece), to to NIE jest outlaw dla tej zdolności — liczą się tylko permanenty z polu bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Jeżeli kontrolujesz Vial Smasher i później na pole bitwy wchodzi np. 'Merfolk Mercenary' (ma typ Mercenary), to zdolność Vial Smasher wyzwala się i zadaje 1 obrażenie wybranemu przeciwnikowi. Jeżeli natomiast wchodzące stworzenie nie ma jednego z typów Assassin, Mercenary, Pirate, Rogue lub Warlock, nic się nie dzieje.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Outlaws of Thunder Junction (OTJ)
Data wydania
2024-04-19
Rzadkość
Uncommon
Artysta
Borja Pindado
Mana value
2
Mana cost
{B}{R}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3afce4e6-ac59-4fba-b63a-8fed96bbdc4a
Oracle ID
a66d8dc6-ced4-4b24-b0c2-3557b2a851be
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 468
Penny rank
4 258
Multiverse IDs
655176
Arena ID
90581
MTGO ID
124381
TCGplayer ID
544200
Cardmarket ID
763596
Illustration ID
f14d8b5e-18c4-4b6a-abfa-6738d4128311
Status obrazu
highres_scan

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

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