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Live Fast

KLR (Kaladesh Remastered) · #95 · EN

Live Fast

Sorcery

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Żyj szybko (Live Fast)

Czar

Dobierasz dwie karty, tracisz 2 życie i otrzymujesz {E}{E} (dwa znaczniki energii).

Jak działa karta?

Dobierasz 2 karty, tracisz 2 życia i otrzymujesz dwa znaczniki energii ({E}{E}). Znaczniki energii to liczniki gracza, nie mana.

Gdy ten czar się rozwiązuje, najpierw dobierasz dwie karty, potem tracisz 2 życia, a na końcu otrzymujesz dwa znaczniki energii ({E}{E}). Znaczniki energii są licznikami przypisanymi do gracza, nie do permanentów, i przechowują się między turami. Jeśli efekt nadający {E} miałby cele i wszystkie są nielegalne, nie otrzymasz znaczników. Nie myl energii z maną — nie wygasa ona na końcu fazy ani tury.

Ważne interakcje

Częste pomyłki

Przykład

Gdy zagrano Żyj szybko, najpierw dobierasz dwie karty, potem tracisz 2 życia, a następnie dopisujesz sobie dwa znaczniki energii, które możesz później wydać na zdolności wymagające {E}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
Ryan Yee
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
3aaba860-65ed-4aa5-b6fd-42a54dde9a4a
Oracle ID
04d02394-e17f-43cd-932f-f58e8cc56629
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 143
Penny rank
7 933
Multiverse IDs
547901
Arena ID
75673
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
bf254c41-992d-4514-bae7-8644bc2340a7
Status obrazu
lowres

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Pełny rekord źródłowy JSON
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