Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

KLR (Kaladesh Remastered) · #95 · EN
Live Fast
Sorcery
Wyjaśnienie po polsku
Żyj szybko (Live Fast)
Czar
Jak działa karta?
Dobierasz 2 karty, tracisz 2 życia i otrzymujesz dwa znaczniki energii (). Znaczniki energii to liczniki gracza, nie mana.
Gdy ten czar się rozwiązuje, najpierw dobierasz dwie karty, potem tracisz 2 życia, a na końcu otrzymujesz dwa znaczniki energii (). Znaczniki energii są licznikami przypisanymi do gracza, nie do permanentów, i przechowują się między turami. Jeśli efekt nadający
miałby cele i wszystkie są nielegalne, nie otrzymasz znaczników. Nie myl energii z maną — nie wygasa ona na końcu fazy ani tury.
Ważne interakcje
to symbol oznacza pojedynczy znacznik energii — zapisuj ile ich masz (np. długopisem lub kostkami).
- Jeśli efekt dający
wymaga celów i wszystkie cele stają się nielegalne podczas rozwiązywania, nie dostaniesz żadnych
.
- Gdy jakaś zdolność mówi, że możesz zapłacić
i dalej opisuje efekt "If you do" lub "When you do", zasady dotyczące kolejności i możliwości płacenia są różne; przy "If you do" nie można podjąć akcji po wyborze, przy "When you do" wybierasz cele dla refleksyjnej zdolności przed możliwością akcji.
Częste pomyłki
- Mylenie energii z maną — znaczniki energii nie są maną i nie znikają na końcu fazy/tury.
- Zakładanie, że możesz dostać
jeśli wszystkie cele zdolności dającej
stały się nielegalne; w takiej sytuacji nie dostaniesz żadnych
.
Przykład
Gdy zagrano Żyj szybko, najpierw dobierasz dwie karty, potem tracisz 2 życia, a następnie dopisujesz sobie dwa znaczniki energii, które możesz później wydać na zdolności wymagające .
Dane wydruku
- Set
Kaladesh Remastered (KLR)
- Data wydania
- 2020-11-12
- Rzadkość
- Common
- Artysta
- Ryan Yee
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 3aaba860-65ed-4aa5-b6fd-42a54dde9a4a
- Oracle ID
- 04d02394-e17f-43cd-932f-f58e8cc56629
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- arena
- Cechy wydruku
- Reprint, Cyfrowa, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 143
- Penny rank
- 7 933
- Multiverse IDs
- 547901
- Arena ID
- 75673
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- —
- Illustration ID
- bf254c41-992d-4514-bae7-8644bc2340a7
- Status obrazu
- lowres
Market i źródła zewnętrzne
Więcej informacji
Rulings
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
{E} is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Pełny rekord źródłowy JSON
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"pioneer": "legal",
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"legacy": "legal",
"pauper": "legal",
"vintage": "legal",
"penny": "legal",
"commander": "legal",
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"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "legal"
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"reserved": false,
"game_changer": false,
"foil": false,
"nonfoil": true,
"finishes": [
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"oversized": false,
"promo": false,
"reprint": true,
"variation": false,
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"textless": false,
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"prices": {
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"usd_foil": null,
"usd_etched": null,
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