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Caught in the Crossfire

OTJ (Outlaws of Thunder Junction) · #117 · EN

Caught in the Crossfire

Instant

Spree (Choose one or more additional costs.)
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,66 zł
PLN etched—

Caught in the Crossfire

Instant

Spree (Choose one or more additional costs.)
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Jak działa karta?

Rzuć jako instant. Wybierz przynajmniej jeden tryb i zapłać jego +koszt: za {1} zadajesz 2 obrażeń do wszystkich outlawów; za {1} zadajesz 2 obrażeń do wszystkich nie-outlawów. Możesz wybrać oba tryby i zapłacić oba koszty.

Caught in the Crossfire to instant z mechaniką "spree". Przy rzucaniu musisz wybrać co najmniej jeden z wymienionych dodatkowych kosztów (i zapłacić go). Każdy wybrany koszt uruchamia odpowiadający mu efekt, a efekty są wykonywane w kolejności zapisanej w tekście. Możesz wybrać oba tryby, jeśli zapłacisz oba dodatkowe koszty. Symbole + przy trybach i przy ramce nie mają znaczenia regułowego — przypominają tylko, że trzeba wybrać/ zapłacić przynajmniej jeden dodatkowy koszt. Nie możesz wybrać tego samego trybu więcej niż raz. Jeśli dany tryb wymaga celu, możesz go wybrać tylko wtedy, gdy istnieje co najmniej jeden prawidłowy cel; jeśli po wyborze wszystkie cele dla wybranych trybów staną się nielegalne przed rozwiązaniem zaklęcia, zaklęcie nie rozwiąże się wcale. Jeśli przynajmniej jeden cel pozostaje legalny, zaklęcie rozwiąże się i nie będzie miało efektu na nielegalne cele.

Ważne interakcje

Częste pomyłki

Przykład

+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Outlaws of Thunder Junction (OTJ)
Data wydania
2024-04-19
Rzadkość
Uncommon
Artysta
Xabi Gaztelua
Mana value
2
Mana cost
{R}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3a2fd0c4-509e-49c2-ad57-f772efcbc207
Oracle ID
d262f3e1-b5bc-4dab-86c2-cd89c2419e54
Słowa kluczowe
Spree
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
spree
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 292
Penny rank
15 627
Multiverse IDs
655058
Arena ID
90463
MTGO ID
124145
TCGplayer ID
544367
Cardmarket ID
763934
Illustration ID
c340d17e-3fc6-4440-a453-c34b584f020a
Status obrazu
highres_scan

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

You can’t choose the same mode more than once.

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

No matter which modes you choose, you always follow the instructions in the order they are written.

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

Pełny rekord źródłowy JSON
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