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Underworld Cerberus

THS (Theros) · #208 · EN

Underworld Cerberus

Creature — Dog

This creature can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
RzadkośćMythic
PLN regular1,44 zł
PLN foil5,72 zł
PLN etched—

Underworld Cerberus

Creature — Dog

This creature can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.

Jak działa karta?

Trzy efekty: można go blokować tylko trzema lub więcej stworzeniami; karty w cmentarzach nie mogą być celem czarów/zdolności; gdy umiera, wygnaj go, a potem każdy gracz zwraca wszystkie karty stworzeń ze swojego cmentarza do ręki (jeśli nie da się go wygnąć, wciąż wracają karty).

Underworld Cerberus ma trzy ważne efekty: (1) "This creature can't be blocked except by three or more creatures." — oznacza to, że aby go zablokować, przeciwnik musi zadeklarować trzy lub więcej blokujących stworzeń; jedno lub dwa stworzenia nie wystarczą. (2) "Cards in graveyards can't be the targets of spells or abilities." — żadne czary ani zdolności nie mogą wybierać kart znajdujących się w cmentarzyskach jako celów, dopóki ten efekt obowiązuje. (3) "When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand." — gdy stworzenie zostanie wysłane z pola bitwy do cmentarza, jego zdolność wyzwalana trafi na stos. Kiedy się rozwiąże, próbujesz je wygnąć (usunąć z gry); nawet jeśli nie można go wygnąć w tym momencie, nadal każdy gracz dobierze do ręki wszystkie karty stworzeń, które w danej chwili są w jego cmentarzu. Jeśli kilka takich zdolności wyzwoli się jednocześnie, rozwiążą się jedna po drugiej zgodnie z zasadami porządku aktywności (nonactive gracz pierwszy), co może zmieniać, które karty zostaną wygnane lub które karty będą wtedy w cmentarzach i zostaną zwrócone.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz Underworld Cerberus i ginie on. Na stosie pojawia się jego wyzwalana zdolność. Gdy zdolność się rozwiązuje, próbujesz wygnąć Cerberusa; niezależnie od tego, czy się to uda, następnie każdy gracz bierze do ręki wszystkie karty stworzeń ze swojego cmentarza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Theros (THS)
Data wydania
2013-09-27
Rzadkość
Mythic
Artysta
Svetlin Velinov
Mana value
5
Mana cost
{3}{B}{R}
Power / Toughness
6 / 6
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
3a078c3d-88db-4459-9667-ce610ae2f660
Oracle ID
a36c2b76-d595-42ba-b8c2-bb8f02639981
Słowa kluczowe
—
Tożsamość kolorów
{B}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
24 392
Penny rank
9 789
Multiverse IDs
373666
Arena ID
—
MTGO ID
50392
TCGplayer ID
71037
Cardmarket ID
264062
Illustration ID
5a5ca4ee-16ec-48d4-9c44-37c2714e5c50
Status obrazu
highres_scan

If you can't exile Underworld Cerberus when its last ability resolves, perhaps because it's been exiled by another spell or ability, each player will still return all creature cards from their graveyard to their hand.

If two of these die at the same time, the last ability of each will trigger. If each player controlled one, the nonactive player's ability will resolve first. The Underworld Cerberus controlled by that player will be exiled, and all other creature cards in graveyards (including the Underworld Cerberus controlled by the active player) will be returned to their owners' hands. Then the active player's ability will resolve. That Underworld Cerberus won't be exiled, but any creature cards in graveyards at that time, perhaps because they died in response to this ability, will be returned to their owners' hands.

Pełny rekord źródłowy JSON
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        "oldschool": "not_legal",
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        "predh": "not_legal",
        "tlr": "not_legal"
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    "games": [
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    "reserved": false,
    "game_changer": false,
    "foil": true,
    "nonfoil": true,
    "finishes": [
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    "oversized": false,
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    "booster": true,
    "story_spotlight": false,
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        "usd_foil": "0.82",
        "usd_etched": null,
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