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Tovolar's Huntmaster // Tovolar's Packleader

Tovolar's Huntmaster // Tovolar's Packleader

Creature — Human Werewolf // Creature — Werewolf

PLN regular0,90 zł
PLN foil1,50 zł
PLN etched
Tovolar's Huntmaster

Tovolar's Huntmaster

Creature — Human Werewolf

When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tovolar's Packleader

Tovolar's Packleader

Creature — Werewolf

Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set
Innistrad: Midnight Hunt (MID)
Data wydania
2021-09-24
Rzadkość
Rare
Artysta
Cristi Balanescu
Mana value
6.000
Mana cost
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3983a304-5040-4b8d-945a-bf4ede3104a8
Oracle ID
18563bc9-6090-4629-b304-89a67d93f635

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

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