Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

MKM (Murders at Karlov Manor) · #117 · EN
Concealed Weapon
Artifact — Equipment
Disguise
When this Equipment is turned face up, attach it to target creature you control.
Equip
Wyjaśnienie po polsku
Ukryta Broń (Concealed Weapon)
Artefakt — Wyposażenie
Przebranie (Disguise)
Gdy to Wyposażenie zostanie odwrócone do odsłonięcia, dołącz je do wskazanego stwora, którego kontrolujesz.
Wyposaż
Jak działa karta?
Wyposażenie daje wyposażonemu stworowi +3/+0 i ma Przebranie , pozwalające rzucić je zakrytą jako 2/2 z ochroną
i odkryć za koszt. Po odsłonięciu dołącza do wskazanego twojego stwora.
To jest Artefakt — Wyposażenie, które daje wyposażonemu stworowi +3/+0. Ma zdolność Przebranie (Disguise): możesz rzucić kartę zakrytą za jako bezimienny stwór 2/2 z ochroną (ward)
, a potem odkryć ją zapłacając koszt Przebrania
. Gdy sprzęt zostanie odwrócony do odsłonięcia, jego wyzwalana zdolność próbuje dołączyć go do wskazanego stwora, którego kontrolujesz; to dołączenie nie kosztuje many i nie podlega ograniczeniom czasowym Wyposażenia. Wyposaż
możesz użyć normalnie, by dołączyć je do stwora, gdy możesz aktywować Wyposaż.
Ważne interakcje
- Odwrócenie tej karty do odsłonięcia nie wywołuje wejścia na pole bitwy (ETB) — to ten sam permanent o zmienionych cechach.
- Gdy zostanie odsłonięta, jej zdolność wyzwalana próbuje dołączyć ją do wskazanego stwora; to nie jest użycie zdolności Wyposaż i nie wymaga płacenia many.
- Możesz odsłonić kartę z Przebraniem nawet jeśli nie kontrolujesz żadnych stworów; jeśli wskazany cel stanie się nielegalny, pozostaje nieprzypięta.
Częste pomyłki
- Mylenie dołączenia wywołanego zdolnością odsłonięcia z użyciem zdolności Wyposaż — pierwsze nie kosztuje many ani nie ma ograniczeń czasowych, drugie tak.
- Myślenie, że odsłonięcie używa stosu lub można na nie odpowiedzieć — odsłonięcie przez Przebranie to specjalna akcja, która nie używa stosu i nie jest możliwa do przerwania.
Przykład
Rzucasz Ukrytą Broń zakrytą za jako 2/2 z ochroną
. W dowolnym momencie odsłaniasz ją, płacąc
; gdy zostaje odsłonięta, dołącza do wskazanego stwora, którego kontrolujesz.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Nicholas Elias
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 38e31fa6-a445-47c6-a73f-135087f6d760
- Oracle ID
- 104565b1-2db8-4c01-ae3d-14087768be45
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise, Equip
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 917
- Penny rank
- —
- Multiverse IDs
- 646675
- Arena ID
- 89032
- MTGO ID
- 121712
- TCGplayer ID
- 533908
- Cardmarket ID
- 751858
- Illustration ID
- 523cb37c-ea71-4df5-aff9-8c5f66c3e961
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
Attaching Concealed Weapon with its triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
If the target creature becomes an illegal target, Concealed Weapon remains on the battlefield unattached.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
You may turn Concealed Weapon face up even if you don't control any creatures.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Pełny rekord źródłowy JSON
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