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Concealed Weapon

MKM (Murders at Karlov Manor) · #117 · EN

Concealed Weapon

Artifact — Equipment

Equipped creature gets +3/+0.
Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this Equipment is turned face up, attach it to target creature you control.
Equip {1}{R}
RzadkośćUncommon
PLN regular0,31 zł
PLN foil0,74 zł
PLN etched—

Ukryta Broń (Concealed Weapon)

Artefakt — Wyposażenie

Wyposażony stwór otrzymuje +3/+0.
Przebranie (Disguise) {2}{R} (Możesz rzucić tę kartę zakrytą za {3} jako stwór 2/2 z ochroną {2}. Odwróć ją do odsłonięcia w dowolnym momencie, płacąc koszt przebrania.)
Gdy to Wyposażenie zostanie odwrócone do odsłonięcia, dołącz je do wskazanego stwora, którego kontrolujesz.
Wyposaż {1}{R}

Jak działa karta?

Wyposażenie daje wyposażonemu stworowi +3/+0 i ma Przebranie {2}{R}, pozwalające rzucić je zakrytą jako 2/2 z ochroną {2} i odkryć za koszt. Po odsłonięciu dołącza do wskazanego twojego stwora.

To jest Artefakt — Wyposażenie, które daje wyposażonemu stworowi +3/+0. Ma zdolność Przebranie (Disguise): możesz rzucić kartę zakrytą za {3} jako bezimienny stwór 2/2 z ochroną (ward) {2}, a potem odkryć ją zapłacając koszt Przebrania {2}{R}. Gdy sprzęt zostanie odwrócony do odsłonięcia, jego wyzwalana zdolność próbuje dołączyć go do wskazanego stwora, którego kontrolujesz; to dołączenie nie kosztuje many i nie podlega ograniczeniom czasowym Wyposażenia. Wyposaż {1}{R} możesz użyć normalnie, by dołączyć je do stwora, gdy możesz aktywować Wyposaż.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Ukrytą Broń zakrytą za {3} jako 2/2 z ochroną {2}. W dowolnym momencie odsłaniasz ją, płacąc {2}{R}; gdy zostaje odsłonięta, dołącza do wskazanego stwora, którego kontrolujesz.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Nicholas Elias
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
38e31fa6-a445-47c6-a73f-135087f6d760
Oracle ID
104565b1-2db8-4c01-ae3d-14087768be45
Słowa kluczowe
Disguise, Equip
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
21 917
Penny rank
—
Multiverse IDs
646675
Arena ID
89032
MTGO ID
121712
TCGplayer ID
533908
Cardmarket ID
751858
Illustration ID
523cb37c-ea71-4df5-aff9-8c5f66c3e961
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Attaching Concealed Weapon with its triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If the target creature becomes an illegal target, Concealed Weapon remains on the battlefield unattached.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

You may turn Concealed Weapon face up even if you don't control any creatures.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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