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Bayek of Siwa

ACR (Assassin's Creed) · #231 · EN

Bayek of Siwa

Legendary Creature — Human Assassin

Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
"Our will never rests . . ."
RzadkośćRare
PLN regular—
PLN foil—
PLN etched4,04 zł

Bayek z Siwy (Bayek of Siwa)

Legendarne stworzenie — Człowiek Zabójca

Podwójne uderzenie\nW twojej turze inne historyczne stworzenia, które kontrolujesz, mają podwójne uderzenie.\nDisguise {1}{R}{W} (Możesz rzucić tę kartę zakrytą za {3} jako stworzenie 2/2 z ward {2}. Odsłoń ją w dowolnym momencie, płacąc koszt disguise.)

Jak działa karta?

Bayek ma double strike i daje double strike innym twoim historycznym stworzeniom podczas twojej tury. Możesz go rzucić zakryte jako 2/2 z ward {2} za {3} i odsłonić później, płacąc {1}{R}{W} jako specjalną akcję (disguise).

Double strike — Bayek ma double strike (zadaje zarówno obrażenia od pierwszego uderzenia, jak i zwykłe podczas walki).\nDuring your turn, other historic creatures you control have double strike — W twojej turze wszystkie inne stworzenia, które kontrolujesz i które są "historyczne" (mają supertyp legendary, są artefaktem lub są Sagą), zyskują double strike. "Inne" oznacza, że Bayek nie daje tej zdolności samemu sobie.\nDisguise {1}{R}{W} — Masz opcję wyrzucenia Bayeka zakrytą: zapłać {3} jako alternatywny koszt przy rzucaniu i połóż go na stosie zakrytego jako 2/2 z ward {2}. To zakryte zaklęcie i wynikająca z niego istota nie mają nazwy, kosztu many ani typów, są bezbarwne i mają wartość many 0. Gdy permanent jest już na polu bitwy zakryty, w dowolnym momencie, gdy masz priorytet, możesz go odsłonić jako specjalną akcję (nie używa stosu i nie można jej zablokować) poprzez ujawnienie kosztu disguise i zapłacenie go ({1}{R}{W}).\nDodatkowe punkty z rulings: musisz móc rozróżnić twoje zakryte karty; odsłonięcie nie wywołuje wejścia na pole bitwy ani nie zmienia tego, czy permanent jest tapped; odsłonięcie wymaga, by po odsłonięciu karta nadal miała zdolność disguise — jeśli straci ją, nie można odsłonić przez disguise.

Ważne interakcje

Częste pomyłki

Przykład

Rzuć Bayeka zakryte za {3}. Na polu bitwy masz zakrytą 2/2 z ward {2}. W swojej głównej fazie, mając priorytet, ujawniasz i płacisz {1}{R}{W} jako specjalną akcję, aby odsłonić Bayeka. Teraz jest to Legendarne stworzenie Bayek z Siwy z double strike; dodatkowo w tej samej turze wszystkie twoje inne historyczne stworzenia też mają double strike.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Assassin's Creed (ACR)
Data wydania
2024-07-05
Rzadkość
Rare
Artysta
JB Casacop
Mana value
5
Mana cost
{3}{R}{W}
Power / Toughness
3 / 4
Layout / frame
normal / 2015
Foil / nonfoil
Scryfall ID
381497ac-653e-4c98-be03-2192d42885f5
Oracle ID
b0322e2e-e9f9-4fe2-a7a5-3e49665ad177
Słowa kluczowe
Disguise, Double strike
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
etched
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted, etched
Typ promocji
universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 467
Penny rank
9 822
Multiverse IDs
667175
Arena ID
—
MTGO ID
127818
TCGplayer ID
—
Cardmarket ID
774693
Illustration ID
68775641-79a7-4c8b-8192-07482c7a378e
Status obrazu
highres_scan

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

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