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Museum Nightwatch

MKM (Murders at Karlov Manor) · #25 · EN

Museum Nightwatch

Creature — Centaur Soldier

When this creature dies, create a 2/2 white and blue Detective creature token.
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
"You there, halt! The gallery is closed. Wait—what are you doing?"
RzadkośćCommon
PLN regular0,39 zł
PLN foil0,13 zł
PLN etched—

Museum Nightwatch

Stwór — Kentaur Żołnierz

Gdy ten stwór umrze, stwórz żetona stwora Detektywa 2/2 w kolorach białym i niebieski.
Przebranie (Disguise) {1}{W} (Możesz zagrać tę kartę zakrytą za {3} jako stwora 2/2 z ward {2}. Odwróć ją na odkrytą w dowolnym momencie, płacąc jej koszt Przebrania (Disguise).)

Jak działa karta?

Gdy umiera, tworzy żetona Detektywa 2/2. Ma Przebranie (Disguise) pozwalające zagrać ją zakrytą jako 2/2 z ward {2} i odkryć, płacąc {1}{W}.

Kiedy Museum Nightwatch umrze, tworzy żetona stwora Detektywa 2/2 w kolorach białym i niebieski. Masz też możliwość zagraniu tej karty zakrytą za {3} jako stwora 2/2 z ward {2} dzięki zdolności Przebranie (Disguise). W dowolnym momencie możesz ujawnić (odwrócić) tę zakrytą kartę, płacąc koszt Przebrania (Disguise); to odkrycie nie używa stosu i nie może być odpowiedziane.

Ważne interakcje

Częste pomyłki

Przykład

Możesz zagrać tę kartę zakrytą za {3} na turę przeciwnika; później w swojej turze zapłacić {1}{W}, by odkryć ją jako Museum Nightwatch.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Common
Artysta
Alix Branwyn
Mana value
4
Mana cost
{3}{W}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
37860682-4973-4a0f-a43a-3056037bd2dc
Oracle ID
3891a914-e597-4126-846f-39bf8534eb92
Słowa kluczowe
Disguise
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
28 431
Penny rank
—
Multiverse IDs
646588
Arena ID
88945
MTGO ID
121538
TCGplayer ID
533386
Cardmarket ID
751365
Illustration ID
7cfcf754-11c0-45eb-ba58-bd8e63992057
Status obrazu
highres_scan

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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