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Incubation Druid

FIC (Final Fantasy Commander) · #309 · EN

Incubation Druid

Creature — Elf Druid

{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
RzadkośćRare
PLN regular5,99 zł
PLN foil—
PLN etched—

Druid Inkubacji (Incubation Druid)

Stwór — Elf Druid

{T}: Dodaj jedną manę dowolnego typu, jaką mógłby wyprodukować ląd, który kontrolujesz. Jeśli na tym stworze znajduje się znacznik +1/+1, zamiast tego dodaj trzy many tego typu.
{3}{G}{G}: Dostosuj (Adapt) 3. (Jeśli na tym stworze nie ma znaczników +1/+1, połóż na nim trzy znaczniki +1/+1.)

Jak działa karta?

Możesz przekręcić tego Druida, by dodać manę w kolorze, który produkują twoje lądy; z licznikiem +1/+1 daje trzy many. Za {3}{G}{G} możesz Dostosuj (Adapt) 3, co na pusto kładzie trzy znaczniki +1/+1.

Pierwsza zdolność: przekręć Druida Inkubacji, aby dodać jedną manę dowolnego koloru/typu, jaki mógłby wyprodukować dowolny ląd, który kontrolujesz; jeśli na stworze jest znacznik +1/+1, dodajesz trzy many tego typu zamiast jednej. Druga zdolność: za {3}{G}{G} możesz aktywować Dostosuj (Adapt) 3; jeśli stworze nie ma znaczników +1/+1, połóż na nim trzy znaczniki +1/+1 podczas rozwiązywania tej zdolności. Druid nie bierze pod uwagę ograniczeń czy kosztów aktywacji lądów — tylko patrzy, jakie typy many te lądy mogłyby wytworzyć.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz Wyspę i Górę, możesz przekręcić Druida Inkubacji, aby dodać jedną lub (jeśli ma znacznik +1/+1) trzy many niebieskiej lub czerwonej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Final Fantasy Commander (FIC)
Data wydania
2025-06-13
Rzadkość
Rare
Artysta
IWAO
Mana value
2
Mana cost
{1}{G}
Power / Toughness
0 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
348d4546-3da5-4f78-82f3-9a79d2f9b0d1
Oracle ID
34428f42-03ac-4795-8286-6cbea796df2b
Słowa kluczowe
Adapt
Tożsamość kolorów
{G}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
surgefoil, ffx, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
642
Penny rank
4 674
Multiverse IDs
—
Arena ID
—
MTGO ID
140359
TCGplayer ID
631307
Cardmarket ID
824673
Illustration ID
32cdd1a2-10a4-4ea1-8a8f-1b8158501d58
Status obrazu
highres_scan

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Incubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.

Incubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says "{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.

The types of mana are white, blue, black, red, green, and colorless.

Any change to a land's type or abilities gained by a land can affect the types of mana a land can produce.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

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