If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

PTHB (Theros Beyond Death Promos) · #161p · EN
Underworld Breach
Enchantment
At the beginning of the end step, sacrifice this enchantment.
Wyjaśnienie po polsku
Underworld Breach
Zaczarowanie
Na początku końcowego kroku poświęć to zaczarowanie.
Jak działa karta?
Pozwala zagrywać karty z twojego cmentarza za ich koszt many plus wygnanie trzech innych kart; na końcu tury poświęca się samo. Karta daje wszystkim nie-lądom w twoim cmentarzu zdolność ucieczki.
Underworld Breach daje każdej karcie niebędącej lądem w twoim cmentarzu zdolność ucieczki, co pozwala ci je zagrywać z cmentarza za koszt równy ich kosztowi many plus wygnanie trzech innych kart z twojego cmentarza. Gdy zaczynasz zagrywać zaklęcie z ucieczką, natychmiast trafia ono na stos i gracze nie mogą wykonać innych akcji do zakończenia rzucania. Po rozwiązaniu znów trafia do cmentarza, jeśli nie jest permanentem; permanent trafi na pole bitwy i może potem umrzeć normalnie. Na początku końcowego kroku poświęć to zaczarowanie.
Ważne interakcje
- Jeśli karta ma kilka uprawnień do zagrania (np. dwie ucieczki lub ucieczka i powrót z flashback), wybierasz, którego użyjesz; pozostałe nie działają.
- Jeśli karta z ucieczką trafi do twojego cmentarza w twojej turze, możesz ją od razu zagrać za koszt ucieczki, jeśli jest to legalne.
- Koszt całkowity zaklęcia ustala się zaczynając od opłacanego kosztu (tu: koszt ucieczki), potem doliczając zwiększenia kosztów i stosując redukcje; wartość many zaklęcia się nie zmienia.
Częste pomyłki
- Mylenie wartości many z kosztem zapłaconym — wartość many zaklęcia nie zmienia się, nawet jeśli płacisz inny (np. ucieczkowy) koszt.
- Przekonanie, że karta bez kosztu many może korzystać z ucieczki — jeśli karta nie ma kosztu many, jej koszt ucieczki jest niepłacalny i nie możesz jej tak zagrać.
Przykład
Jeśli masz w cmentarzu Storm-Kiln Artist o koszcie i wygnasz trzy inne karty, możesz zapłacić
plus wygnanie tych trzech, aby zagrać go z cmentarza w tej samej turze, w której trafił do cmentarza.
Dane wydruku
- Set
Theros Beyond Death Promos (PTHB)
- Data wydania
- 2020-01-24
- Rzadkość
- Rare
- Artysta
- Lie Setiawan
- Mana value
- 2
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 34670558-0dbb-4fa8-a7a0-51eb4ae98aef
- Oracle ID
- 27e0948b-9916-473b-8d8c-a51bdfbc7457
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- stamped, promopack
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 389
- Penny rank
- 494
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 207724
- Cardmarket ID
- 435279
- Illustration ID
- 096145fa-4695-428e-8ba1-7b6465acfae6
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
Pełny rekord źródłowy JSON
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"brawl": "legal",
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"alchemy": "not_legal",
"paupercommander": "not_legal",
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"oldschool": "not_legal",
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"reprint": true,
"variation": false,
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"story_spotlight": false,
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"usd_foil": "15.42",
"usd_etched": null,
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"eur_foil": "25.08",
"tix": null
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