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Uncivil Unrest

SLD (Secret Lair Drop) · #2008 · EN

Uncivil Unrest

Enchantment

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
The mob had only one rule: Never stop dancing.
RzadkośćRare
PLN regular87,71 zł
PLN foil86,13 zł
PLN etched—

Niecywilne Niepokoje (Uncivil Unrest)

Zaklęcie

Stwory, które kontrolujesz i które nie są żetonami, mają riot. (Wchodzą z twoim wyborem: albo z znacznikiem +1/+1, albo z przebiciem.)
Jeżeli stwór, który kontrolujesz i który ma na sobie znacznik +1/+1, miałby zadać obrażenia permanentowi lub graczowi, zadaje zamiast tego podwójną ilość tych obrażeń.

Jak działa karta?

Nieżetonowe twoje stwory zyskują riot (wejście z wyborem znacznika +1/+1 lub przebicia). Stwory z markiem +1/+1 zadają podwójne obrażenia wobec permanentów i graczy.

Wszystkie stwory, które kontrolujesz i które nie są żetonami, otrzymują riot — przy wejściu wybierasz, czy dany stwór wchodzi z znacznikiem +1/+1, czy z przebiciem (haste). Drugi efekt: jeżeli twój stwór mający znacznik +1/+1 miałby zadać obrażenia permanentowi lub graczowi, zadaje zamiast tego podwójną ilość tych obrażeń. Jeśli obrażenia miały być dzielone, najpierw ustalasz podział, a potem podwajasz przydzielone wartości; jeśli całe obrażenia zostaną zapobieżone, efekt podwajania nie ma zastosowania.

Ważne interakcje

Częste pomyłki

Przykład

Atakujesz 5/5 z przebiciem będącym twoim stworom z +1/+1 — możesz przypisać 2 do bloker'a i 3 do gracza; te wartości zostaną potem podwojone do 4 i 6.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Secret Lair Drop (SLD)
Data wydania
2025-04-28
Rzadkość
Rare
Artysta
Jay Howell
Mana value
5
Mana cost
{4}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
343c3e40-d551-4e2c-bb94-315b58151a33
Oracle ID
bd655e8b-f192-4635-9e23-357b6f89ef8f
Słowa kluczowe
Double
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
inverted
Typ promocji
—
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
3 008
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
629940
Cardmarket ID
823255
Illustration ID
82a0b583-8a9e-4e32-894d-3dd11f95dc4d
Status obrazu
highres_scan

If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.

If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.

If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

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