You can choose two commanders that are the same color or colors.

CLB (Commander Legends: Battle for Baldur's Gate) · #148 · EN
Sivriss, Nightmare Speaker
Legendary Creature — Snake Cleric Warlock
Choose a Background (You can have a Background as a second commander.)
Wyjaśnienie po polsku
Sivriss, Mówczyni Koszmarów (Sivriss, Nightmare Speaker)
Legendarna istota — Wąż Kapłanka Czarownica
Wybierz Tło (Choose a Background) (Możesz mieć Tło jako drugiego dowódcę.)
Jak działa karta?
Przekręć i poświęć inną istotę lub artefakt: dla każdego przeciwnika mielisz kartę (Mill), potem ta karta wraca z twojego cmentarza do ręki, chyba że ten przeciwnik zapłaci 3 życia. Możesz też wybrać Tło (Choose a Background).
Możesz przekręcić Sivriss i poświęcić inną istotę lub artefakt, by dla każdego przeciwnika wykonać sekwencję: po kolei każdy przeciwnik powoduje, że mielisz jedną kartę (Mill), a potem ta karta wraca z twojego cmentarza do twojej ręki chyba że ten przeciwnik zapłaci 3 życia. Zdolność rozpatrywana jest osobno dla każdego przeciwnika. Druga linia pozwala wybrać Tło (Choose a Background), co oznacza, że Sivriss może być jednym z dwóch dowódców w formacie Commander, jeśli drugą kartą jest odpowiednie Tło.
Ważne interakcje
- Jeśli Sivriss stanie się artefaktem, możesz ją poświęcić dla własnej zdolności.
- Jeśli masz dwóch dowódców, odwołania do „twojego dowódcy” odnoszą się do wybranego z nich.
- Rozwiązując zdolność, przetwarzasz każdego przeciwnika osobno w kolejności tur; każdy z nich decyduje, czy zapłacić 3 życia za swoją kartę.
Częste pomyłki
- Mylenie
z poświęceniem —
oznacza tylko przekręcenie karty; poświęcenie to oddzielna czynność.
- Sądzanie, że jedna płatność 3 życia dotyczy wszystkich przeciwników — każdy przeciwnik decyduje indywidualnie za swoją wylosowaną kartę.
Przykład
Przekręcasz Sivriss i poświęcasz artefakt; najpierw mielisz kartę dla pierwszego przeciwnika, który decyduje czy zapłacić 3 życia; potem dla następnego i tak dalej — niektóre z tych kart mogą wrócić do twojej ręki.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Uncommon
- Artysta
- Tuan Duong Chu
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 334bc010-5b60-4075-be12-0b36f41f32c6
- Oracle ID
- ed15a3c4-110e-4f08-bf09-fabbf5b4eeb9
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Choose a background, Mill
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- legendary
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 9 867
- Penny rank
- —
- Multiverse IDs
- 563031
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 272894
- Cardmarket ID
- 659383
- Illustration ID
- 56ee0d69-2a6f-40bd-a5c9-5acf80cca5a3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If Sivriss somehow becomes an artifact, you may sacrifice it to its own ability.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
To resolve the activated ability, first mill a card for the first opponent in turn order. That player chooses whether to pay 3 life or not. The card is returned to your hand unless they paid the life. Then mill a card for the next opponent, and so on.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
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