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Sivriss, Nightmare Speaker

CLB (Commander Legends: Battle for Baldur's Gate) · #148 · EN

Sivriss, Nightmare Speaker

Legendary Creature — Snake Cleric Warlock

{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
RzadkośćUncommon
PLN regular0,39 zł
PLN foil1,01 zł
PLN etched—

Sivriss, Mówczyni Koszmarów (Sivriss, Nightmare Speaker)

Legendarna istota — Wąż Kapłanka Czarownica

{T}, Poświęć inną istotę lub artefakt: Dla każdego przeciwnika mielisz kartę (Mill), a następnie zwróć tę kartę z twojego cmentarza do twojej ręki chyba że ten gracz zapłaci 3 punkty życia. (Mielenie karty (Mill) oznacza włożenie wierzchniej karty z twojej biblioteki do twojego cmentarza.)
Wybierz Tło (Choose a Background) (Możesz mieć Tło jako drugiego dowódcę.)

Jak działa karta?

Przekręć i poświęć inną istotę lub artefakt: dla każdego przeciwnika mielisz kartę (Mill), potem ta karta wraca z twojego cmentarza do ręki, chyba że ten przeciwnik zapłaci 3 życia. Możesz też wybrać Tło (Choose a Background).

Możesz przekręcić Sivriss i poświęcić inną istotę lub artefakt, by dla każdego przeciwnika wykonać sekwencję: po kolei każdy przeciwnik powoduje, że mielisz jedną kartę (Mill), a potem ta karta wraca z twojego cmentarza do twojej ręki chyba że ten przeciwnik zapłaci 3 życia. Zdolność rozpatrywana jest osobno dla każdego przeciwnika. Druga linia pozwala wybrać Tło (Choose a Background), co oznacza, że Sivriss może być jednym z dwóch dowódców w formacie Commander, jeśli drugą kartą jest odpowiednie Tło.

Ważne interakcje

Częste pomyłki

Przykład

Przekręcasz Sivriss i poświęcasz artefakt; najpierw mielisz kartę dla pierwszego przeciwnika, który decyduje czy zapłacić 3 życia; potem dla następnego i tak dalej — niektóre z tych kart mogą wrócić do twojej ręki.

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Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Tuan Duong Chu
Mana value
4
Mana cost
{3}{B}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
334bc010-5b60-4075-be12-0b36f41f32c6
Oracle ID
ed15a3c4-110e-4f08-bf09-fabbf5b4eeb9
Słowa kluczowe
Choose a background, Mill
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 867
Penny rank
—
Multiverse IDs
563031
Arena ID
—
MTGO ID
—
TCGplayer ID
272894
Cardmarket ID
659383
Illustration ID
56ee0d69-2a6f-40bd-a5c9-5acf80cca5a3
Status obrazu
highres_scan

You can choose two commanders that are the same color or colors.

If Sivriss somehow becomes an artifact, you may sacrifice it to its own ability.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

To resolve the activated ability, first mill a card for the first opponent in turn order. That player chooses whether to pay 3 life or not. The card is returned to your hand unless they paid the life. Then mill a card for the next opponent, and so on.

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

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