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Curse of Leeches // Leeching Lurker

DBL (Innistrad: Double Feature) · #94 · EN

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse // Creature — Leech Horror

RzadkośćRare
PLN regular1,62 zł
PLN foil3,10 zł
PLN etched—
Curse of Leeches

Curse of Leeches

Enchantment — Aura Curse

Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Leeching Lurker

Leeching Lurker

Creature — Leech Horror

Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Curse of Leeches // Leeching Lurker

Enchantment — Aura Curse // Creature — Leech Horror

Brak tekstu Oracle przekazanego; tłumaczenie opiera się na rulings powyżej oraz standardowym zachowaniu daybound/nightbound i działaniu aury (Curse).

Jak działa karta?

Przednia strona to Aura przeklęcie, które normalnie dołącza do wybranego gracza; tylna to stwór. Jeśli karta wchodzi na pole bitwy podczas nocy, wchodzi od razu jako Leeching Lurker i nie jest dołączona. Gdy Curse of Leeches już na polu bitwy przekształci się w Leeching Lurker, zostaje odłączone od gracza jako działanie wynikające ze stanu gry.

Curse of Leeches // Leeching Lurker to dwustronna karta z mechaniką daybound/nightbound. Jej przednia strona to Aura — Curse (Curse of Leeches), która normalnie wchodzi na pole bitwy przyczepiona do wybranego gracza (targetując go przy rzucaniu). Jeśli jednak ją rzucisz w czasie, gdy jest noc, karta będzie na stosie frontem (daybound) ale wejście na pole bitwy nastąpi już przekształconą w tylną stronę (Leeching Lurker) i wtedy nie będzie dołączona do żadnego gracza. Gdy karta już na polu bitwy jako Curse of Leeches przekształci się w Leeching Lurker, natychmiast przestaje być dołączona do gracza (to dzieje się jako działanie wynikające ze stanu gry).

Ważne interakcje

Częste pomyłki

Przykład

1) Jeśli rzucisz Curse of Leeches celując w przeciwnika podczas dnia i zaklęcie resolves, będzie dołączone do tego przeciwnika.
2) Jeśli zaczyna się noc, lub jeśli rzucisz je podczas nocy, karta wejdzie na pole bitwy już jako Leeching Lurker i nie będzie dołączona do żadnego gracza.
3) Jeśli Curse of Leeches na polu bitwy przekształci się w Leeching Lurker (bo zrobiło się noc), automatycznie się odłącza od gracza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Innistrad: Double Feature (DBL)
Data wydania
2022-01-28
Rzadkość
Rare
Artysta
Uriah Voth
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
3327a287-a6db-49a4-9d25-315f3c93a930
Oracle ID
44eb0caa-ba16-49e4-915c-bd5e1ce770e6
Słowa kluczowe
Lifelink, Transform, Daybound, Enchant, Nightbound
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
inverted, sunmoondfc
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 286
Penny rank
6 383
Multiverse IDs
—
Arena ID
—
MTGO ID
96422
TCGplayer ID
255612
Cardmarket ID
585093
Illustration ID
—
Status obrazu
highres_scan

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Attaching Curse of Leeches as it transforms doesn't target a player, so it can be attached to a player with hexproof this way.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

After Curse of Leeches transforms into Leeching Lurker, it will become unattached from the player it's attached to as a state-based action.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If you cast Curse of Leeches while it is night, you must still choose a target player, and that player must be a legal target as Curse of Leeches resolves. It enters the battlefield transformed and is not attached to that player.

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