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Galvanic Discharge

MH3 (Modern Horizons 3) · #122 · EN

Galvanic Discharge

Instant

Choose target creature or planeswalker. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Galvanic Discharge deals that much damage to that permanent.
"Remember, if you find a rock making crackly noises, just put it back. Carefully."
—Bo, Great Desert prospector
RzadkośćCommon
PLN regular0,87 zł
PLN foil1,49 zł
PLN etched—

Galvanic Discharge

Instant

Wybierz docelową istotę lub planeswalkera. Otrzymujesz {E}{E}{E}, potem możesz zapłacić dowolną ilość {E}. Galvanic Discharge zadaje tej trwałości tyle obrażeń, ile zapłaciłeś.

Jak działa karta?

Dostajesz trzy znaczniki energii, potem możesz wydać dowolną liczbę z nich, żeby zadać tyle obrażeń wybranemu celowi. Możesz zapłacić 0; jeżeli cel jest nielegalny przy rozwiązywaniu, zaklęcie nie rozwiąże się i nie dostaniesz znaczników.

Kiedy Galvanic Discharge rozwiąże się, najpierw otrzymujesz trzy znaczniki energii ({E}{E}{E}). Następnie masz możliwość zapłacenia dowolnej liczby energii, o ile posiadasz wystarczającą ich ilość — zapłacenie polega na usunięciu tylu znaczników energii z twojego stanu gry. Po tej zapłacie zaklęcie zadaje odpowiednią ilość obrażeń docelowemu permanentowi (wybranej istocie lub planeswalkerowi). Możesz zapłacić 0 {E}; w takim przypadku nie zostaną zadane żadne obrażenia pomimo że dostałeś {E}{E}{E}. Jeżeli wszystkie wybrane cele stały się nielegalne w momencie rozwiązywania się zaklęcia, Galvanic Discharge nie rozwiąże się i nie otrzymasz żadnych znaczników energii. Znaczniki energii są kontami przy graczu — nie są many ani nie znikają automatycznie na końcu kroków/faz/tur.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 2 znaczniki energii przed rozwiązaniem. Gdy Galvanic Discharge rozwiąże się, dostajesz {E}{E}{E} → masz teraz 5. Możesz zapłacić do 5 {E}. Jeśli zapłacisz 3 {E}, zaklęcie zada 3 obrażenia docelowemu permanentowi i stracisz 3 znaczniki (zostanie ci 2).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Common
Artysta
Zoltan Boros
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
32aa6e33-221f-414c-9b51-850d97a7e051
Oracle ID
ef0f06f1-3991-4897-bf62-d4cab7ec79a0
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 594
Penny rank
42
Multiverse IDs
662274
Arena ID
90972
MTGO ID
126261
TCGplayer ID
552669
Cardmarket ID
771827
Illustration ID
c790b911-40cd-46f9-8e9e-028d0465150a
Status obrazu
highres_scan

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

You may pay zero {E}. You will get {E}{E}{E}, but Galvanic Discharge won't deal any damage.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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