Ancient Greenwarden doesn't change the times when you can play those lands. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.

PZNR (Zendikar Rising Promos) · #178p · EN
Ancient Greenwarden
Creature — Elemental
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When the ruins awakened, so did their defenses.
Wyjaśnienie po polsku
Starożytny Strażnik Zieleni (Ancient Greenwarden)
Stwór — Żywiołak
Możesz zagrywać lądy z twojego cmentarza.
Jeśli wejście lądu powoduje wywołanie wyzwalanej zdolności permanentu, który kontrolujesz, ta zdolność wywołuje się dodatkowo raz.
Jak działa karta?
Pozwala zagrywać lądy z cmentarza i sprawia, że zdolności wyzwalane przez wejście lądu uruchamiają się dodatkowo raz. Nie zmienia zasad zagrywania lądów.
Starożytny Strażnik Zieleni daje dwie główne korzyści: pozwala ci zagrywać lądy z twojego cmentarza oraz powoduje, że zdolności wyzwalane spowodowane wejściem lądu uruchamiają się dodatkowo raz. Nie zmienia to liczby lądów, które możesz zagrywać w turze ani kiedy możesz to robić. Gdy zdolność wyzwalana ma być umieszczona na stosie dwa razy, wybory (mode, cele) dla każdej instancji dokonuje się oddzielnie, tak samo decyzje przy rozwiązywaniu każdej z nich.
Ważne interakcje
- Nie zmienia, kiedy możesz zagrywać lądy — nadal tylko jeden ląd na turę i tylko podczas twojej głównej fazy, gdy masz priorytet i stos jest pusty.
- Wpływa na zdolności wyzwalane, które uruchamiają się, gdy ląd wchodzi na pole bitwy (w tym własne zdolności tego lądu, np. landfall).
- Nie kopiuje zdolności — powoduje, że dana zdolność wyzwala się dodatkowo; wybory i cele są dokonywane osobno dla każdej instancji.
Częste pomyłki
- Myślenie, że karta pozwala zagrywać więcej niż jeden ląd na turę.
- Myślenie, że karta tworzy kopię zdolności zamiast powodować, że zdolność wyzwala się dodatkowo (wybory są robione osobno).
Przykład
Masz w cmentarzu Wyspę i Starożytnego Strażnika Zieleni. Możesz zagrać tę Wyspę z cmentarza, a jeśli masz permanent z efektami „gdy ten ląd wchodzi na pole bitwy”, jego zdolność wyzwoli się dwa razy.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Zendikar Rising Promos (PZNR)
- Data wydania
- 2020-09-25
- Rzadkość
- Mythic
- Artysta
- Grzegorz Rutkowski
- Mana value
- 6
- Mana cost
- Power / Toughness
- 5 / 7
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 31f9ca34-8bc0-4821-940b-912918ff2ac2
- Oracle ID
- 3bcf090c-e890-4a9f-a8aa-6079e4ec9947
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Reach
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- promopack, stamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 702
- Penny rank
- 10 118
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 223931
- Cardmarket ID
- 501860
- Illustration ID
- 9e0f1f93-5eca-4e8c-8808-5647bb9952a7
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Ancient Greenwarden's third ability affects a land's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that land enters the battlefield, such as landfall abilities. Such triggered abilities start with "when" or "whenever."
Ancient Greenwarden's effect doesn't copy the triggered ability; it causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
If you control two Ancient Greenwardens, a land entering the battlefield causes abilities to trigger three times, not four. A third Ancient Greenwarden causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
Ancient Greenwarden doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.
Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Ashaya, Soul of the Wild, a nontoken creature entering the battlefield will cause any appropriate abilities to trigger an additional time.
Ancient Greenwarden allows you to play a modal double-faced card's land face, but not a nonland face.
An ability that triggers whenever you play a land won't trigger an additional time.
The trigger event doesn't have to specifically refer to "lands." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering land is also a creature.
Replacement effects are unaffected by Ancient Greenwarden's third ability. This includes any abilities that apply "as [this land] enters the battlefield" and any ability that says the land enters the battlefield with counters.
If a land entering the battlefield at the same time as Ancient Greenwarden (including Ancient Greenwarden itself if an effect causes it to be a land) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Pełny rekord źródłowy JSON
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