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Zimone, Mystery Unraveler

DSC (Duskmourn: House of Horror Commander) · #8 · EN

Zimone, Mystery Unraveler

Legendary Creature — Human Wizard

Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
RzadkośćMythic
PLN regular2,10 zł
PLN foil2,49 zł
PLN etched—

Zimone, Rozplątująca Tajemnice (Zimone, Mystery Unraveler)

Legendarna istota — Człowiek Czarodziej

Landfall — Za każdym razem, gdy ląd, który kontrolujesz, wchodzi na pole bitwy, ukazać dread (Ukazanie (Manifest)) jeśli to pierwszy raz, gdy ta zdolność rozwiązała się w tej turze. W przeciwnym razie możesz obrócić permanent, który kontrolujesz, do pozycji odkrytej. (Aby ukazać dread (Ukazanie (Manifest)), spójrz na dwie górne karty swojej biblioteki. Umieść jedną na polu bitwy zakrytą jako stwór 2/2, a drugą w swoim cmentarzu. Obróć ją do pozycji odkrytej w dowolnym momencie, płacąc jej koszt many, jeśli jest to karta stwora.)

Jak działa karta?

Landfall: przy pierwszym rozwiązaniu tej zdolności w turze ukazujesz dread (Ukazanie (Manifest)), inaczej możesz odkryć permanent, który kontrolujesz. Ukazanie daje zakrytego 2/2 tokena i wysyła jedną kartę do cmentarza.

Zimone ma zdolność Landfall: gdy wchodzi ląd, który kontrolujesz, ta zdolność uruchamia się. Przy pierwszym rozstrzygnięciu tej zdolności w danej turze ukazujesz (Ukazanie (Manifest)) dread — spoglądasz na dwie górne karty biblioteki, jedną kładziesz na polu bitwy zakrytą jako 2/2 stwór, drugą wkładasz do cmentarza. Jeśli to nie jest pierwszy raz w tej turze, zamiast tego możesz odkryć dowolny permanent, który kontrolujesz (odwrócić go do pozycji odkrytej). Odkrywanie zakrytego permanenta będącego stworem można też wykonać w dowolnym momencie jako specjalną akcję, płacąc jego koszt many.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś pierwszy ląd w turze i zdolność Zimone rozwiązuje się — ukazujesz dread (Ukazanie (Manifest)), kładziesz jedną z dwóch kart zakrytą jako 2/2 na pole bitwy, a drugą idzie do cmentarza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror Commander (DSC)
Data wydania
2024-09-27
Rzadkość
Mythic
Artysta
Mila Pesic
Mana value
4
Mana cost
{2}{G}{U}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
30f23588-5064-48d9-a271-039df757f8d2
Oracle ID
75bf0f27-9df1-4ab4-97a8-94bb3223bdf9
Słowa kluczowe
Manifest, Manifest dread, Landfall
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
legendary, inverted
Typ promocji
—
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
6 131
Penny rank
—
Multiverse IDs
675465
Arena ID
—
MTGO ID
131417
TCGplayer ID
575097
Cardmarket ID
786262
Illustration ID
e27b635c-cf16-44ca-8702-50c3904e7de3
Status obrazu
highres_scan

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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