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Alchemist's Talent

BLC (Bloomburrow Commander) · #22 · EN

Alchemist's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
RzadkośćRare
PLN regular43,83 zł
PLN foil—
PLN etched—

Talent Alchemika (Alchemist's Talent)

Zaklęcie — Klasa

(Zdobądź następny poziom jako czar, aby dodać jego zdolność.)
Gdy ta Klasa wchodzi na pole bitwy, stwórz dwa zakręcone żetony Skarb (Treasure).
{1}{R}: Poziom 2
Skarby (Treasure), które kontrolujesz, mają „{T}, Poświęć ten artefakt: Dodaj dwa many dowolnego koloru.”
{4}{R}: Poziom 3
Za każdym razem, gdy rzucasz czar, jeśli mana ze Skarbu (Treasure) została wydana na jego rzucenie, ta Klasa zadaje obrażenia równe wartości many tego czaru każdemu przeciwnikowi.

Jak działa karta?

Klasa tworzy dwa zakręcone Skarby, daje im zdolność produkcji dwóch many po poświęceniu i na wyższych poziomach zadaje obrażenia przeciwnikom, gdy użyjesz many ze Skarbu do rzucenia czaru.

To zaklęcie Klasa: przy wejściu tworzy dwa zakręcone żetony Skarb (Treasure). Za {1}{R} możesz podwyższyć Klasy do Poziomu 2, co daje Skarbom zdolność dawania dwóch many po poświęceniu. Za {4}{R} podnosisz ją do Poziomu 3; od tego momentu, gdy rzucałeś czar, a część many pochodziła ze Skarbu, Klasa zadaje każdemu przeciwnikowi obrażenia równe wartości many tego czaru.

Ważne interakcje

Częste pomyłki

Przykład

Na twojej turze odpalasz {1}{R} by osiągnąć Poziom 2; później rzucasz czar zapłacony częściowo maną ze Skarbu i Klasa zadaje obrażenia zgodnie z wartością many tego czaru.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Bloomburrow Commander (BLC)
Data wydania
2024-08-02
Rzadkość
Rare
Artysta
Milivoj Ćeran
Mana value
4
Mana cost
{3}{R}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2fb8dace-c604-40fc-bbd4-5add5deb041a
Oracle ID
5a2dfff5-9dba-42f5-bcca-918c16f23807
Słowa kluczowe
Treasure
Tożsamość kolorów
{R}
Produkuje manę
{B}{G}{R}{U}{W}
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 056
Penny rank
—
Multiverse IDs
671139
Arena ID
—
MTGO ID
128943
TCGplayer ID
560228
Cardmarket ID
779297
Illustration ID
cc79e4d8-f56c-4a5c-acf5-a11af7b886a8
Status obrazu
highres_scan

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

If a spell has {X} in its mana cost, use the value chosen for X to determine that spell's mana value.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Gaining a level won't remove abilities that a Class had at a previous level.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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