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Kazandu Mammoth // Kazandu Valley

ZNR (Zendikar Rising) · #189 · EN

Kazandu Mammoth // Kazandu Valley

Creature — Elephant // Land

RzadkośćRare
PLN regular0,70 zł
PLN foil2,01 zł
PLN etched—
Kazandu Mammoth

Kazandu Mammoth

Creature — Elephant

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Kazandu Valley

Kazandu Valley

Land

This land enters tapped.
{T}: Add {G}.

Kazandu Mammoth // Kazandu Valley

Stworzenie — Słoń // Teren

Brak tekstu Oracle przekazanego. Zapoznaj się z powyższymi rulingami opisującymi zasady działania modalnej dwustronnej karty Kazandu Mammoth // Kazandu Valley.

Jak działa karta?

Modalna dwustronna karta: wybierasz którą stronę zagrasz. W strefach poza polem bitwy i stosu liczy się przód (Kazandu Mammoth). Na polu bitwy i stosie liczy się strona ustawiona do góry. Nie da się jej transformować. Landfall działa przy wejściu lądu, także gdy efekt wstawia ląd na pole bitwy.

To use this modal dwustronna karta (modal double-faced card) you choose which face you're playing: the front face (Kazandu Mammoth) is a creature and can be cast as a spell; the back face (Kazandu Valley) is a land and can be played as a land. When the card is in your library, hand, graveyard, exile, or other zones besides the battlefield and stack, its mana value and other characteristics are those of the front face (Kazandu Mammoth). On the stack or the battlefield, use the face that's currently up. If an effect explicitly says you may cast this card, you cannot instead play it as a land. If an effect puts this card onto the battlefield, it enters with the front face up; if that front face can't enter, the card doesn't enter. This card never transforms; ignore any instruction to transform it. For Commander color identity, both faces' mana costs and mana symbols in rules text are considered. Landfall rules: a landfall ability triggers whenever a land you control enters the battlefield for any reason (including playing a land or an effect putting a land onto the battlefield). It does not trigger when a permanent already on the battlefield becomes a land. If multiple landfall abilities trigger at once, you choose the order to put them on the stack, and they will resolve in reverse of that order.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli karta jest w twojej ręce, jej wartość many to ta przypisana Kazandu Mammoth (przednia strona). Możesz rozważyć zagranie jej jako ląd (Kazandu Valley) podczas swojej fazy głównej zamiast rzucać ją jako stworzenie. Jeśli jakiś efekt pozwala rzucić konkretnie tę kartę jako zaklęcie, musisz ją rzucić jako Kazandu Mammoth i nie możesz zagrać jej jako lądu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Rare
Artysta
Grzegorz Rutkowski
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
2f632537-63bf-4490-86e6-e6067b9c1a3b
Oracle ID
2ac1c95c-2a9d-40bc-9cad-9cadfa3f19f7
Słowa kluczowe
Landfall
Tożsamość kolorów
{G}
Produkuje manę
{G}
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 228
Penny rank
1 385
Multiverse IDs
491835, 491836
Arena ID
73396
MTGO ID
83363
TCGplayer ID
222154
Cardmarket ID
496645
Illustration ID
—
Status obrazu
highres_scan

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

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