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Chains of Custody

J25 (Foundations Jumpstart) · #180 · EN

Chains of Custody

Enchantment — Aura

Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
RzadkośćCommon
PLN regular0,87 zł
PLN foil—
PLN etched—

Łańcuchy Opieki (Chains of Custody)

Zaklęcie — Aura

Oczaruj (Enchant) stwora, którego kontrolujesz
Gdy ta Aura wchodzi na pole bitwy, wygnaj wskazany permanent niebędący lądem kontrolowany przez przeciwnika do momentu, gdy ta Aura opuści pole bitwy.
Zaczarowany stwór ma ward {2}. (Za każdym razem, gdy staje się celem czaru lub zdolności kontrolowanej przez przeciwnika, skontruj ten czar lub tę zdolność, chyba że tamten gracz zapłaci {2}.)

Jak działa karta?

Przyczep tę Aurę do swojego stwora; możesz wygnąć nie‑lądowy permanent przeciwnika, dopóki ta Aura pozostaje na polu bitwy. Zaczarowany stwór ma ward {2}, więc przeciwnik musi zapłacić {2}, by nie skontruować czaru/zdolności, które go celują.

Aura przyczepiasz do jednego z twoich stworów. Gdy wchodzi na pole bitwy, możesz wygnąć wskazany permanent kontrolowany przez przeciwnika, który nie jest lądem; pozostanie wygnany dopóki ta Aura nie opuści pola bitwy. Zaczarowany stwór zyskuje ward {2}, co oznacza, że każdy czar lub zdolność przeciwnika, któryby go wskazywał, zostanie skontrrowany, chyba że tamten gracz zapłaci {2}.

Ważne interakcje

Częste pomyłki

Przykład

Na turę przeciwnika przyczepiasz Auro do swojego stwora; wybierasz i wygnasz przeciwnikowy artefakt — gdy Aura opuści pole bitwy, artefakt wróci (chyba że był żetonem).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Foundations Jumpstart (J25)
Data wydania
2024-11-15
Rzadkość
Common
Artysta
Bruno Biazotto
Mana value
3
Mana cost
{2}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
2f548746-ea29-4dc8-aa60-8a908f9354ac
Oracle ID
5acff7a3-bc84-4251-bd37-80231396ac38
Słowa kluczowe
Enchant
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, arena
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
5 163
Penny rank
—
Multiverse IDs
684883
Arena ID
93469
MTGO ID
—
TCGplayer ID
590144
Cardmarket ID
795711
Illustration ID
70043d4f-52c3-459a-a43c-6fa6ca975742
Status obrazu
highres_scan

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

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